Learn GODOT ๐ https://academy.zenva.com/product/godot-game-development-mini-degree/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_godot47_stable A quick look at some of the best Godot 4.7 features, from 3D vertex snapping and the new...
Learn GODOT ๐ https://academy.zenva.com/product/godot-game-development-mini-degree/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_godot47_stable
A quick look at some of the best Godot 4.7 features, from 3D vertex snapping and the new MeshLibrary editor to collapsible animation tracks and the built-in virtual joystick.
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ACCESS the FULL COURSE here: https://academy.zenva.com/product/unity-bullet-hell-polish-course/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2026_unity6objectpooling Spawning and destroying objects every frame is one of the most common performance...
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Spawning and destroying objects every frame is one of the most common performance pitfalls in Unity, and it shows up fastest in games with a lot of projectiles โ bullet hells, twin-stick shooters, tower defense, and so on. In this Unity 6 tutorial we walk through object pooling: instead of instantiating and destroying projectiles over and over, we create them once and reuse them by enabling and disabling, which keeps the frame rate stable on desktop and especially on mobile.
You'll build a reusable ProjectilePool component on top of Unity's built-in generic ObjectPool from the UnityEngine.Pool namespace, wiring up the four pool callbacks (create, get, release, destroy), default and max capacities, and the collection check that catches double-releases. From there we apply the pool to the player's projectiles, then build an enemy spawner that injects the correct pool reference into each enemy at runtime so every enemy can pull from a shared pool instead of instantiating its own bullets.
Along the way we cover the small but important details that trip people up the first time they try pooling โ like resetting linear velocity when a projectile is re-enabled, separating the player pool from the enemy pool, and using prefabs so the whole setup carries over to other scenes.
This lesson is part of the Unity Bullet Hell Polish course on Zenva Academy, where we take a working shooter and harden it into a polished, performant game.
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_inventorysystem Create a clean inventory system in Godot by building a custom UI, loading item data from an...
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_inventorysystem
Create a clean inventory system in Godot by building a custom UI, loading item data from an Autoload, spawning item buttons for each equippable, and equipping items by passing their data to the player and swapping the active equipment.
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ACCESS the FULL COURSE here: https://academy.zenva.com/product/intermediate-godot-mini-degree/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2026_godotlevelcreation Advance your fighting game development skills by mastering immersive level design in...
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Advance your fighting game development skills by mastering immersive level design in Godot!
Polished environments and balanced game loops are essential for creating professional-grade fighting games that keep players engaged. In this course, you will build a complete, professional-looking fighting game environment by integrating detailed 3D assets, dynamic HUD elements, and a robust game loop system. These advanced integration skills will provide you with the necessary foundations to expand your fighting game in numerous ways โ including adding enemy AI and online multiplayer.
An intermediate understanding of Godot and GDScript is required for this course.
Youโll learn how to:
- Set up immersive 3D game levels
- Create functional player health bars
- Develop stamina-based attack systems
- Design comprehensive game loop flows
- Integrate dynamic sound and music
- Manage menu to game transitions
โฆ and more!
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_lava Create a lava surface in Godot by applying a liquid shader to a subdivided plane, using a noise based wave...
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_lava
Create a lava surface in Godot by applying a liquid shader to a subdivided plane, using a noise based wave texture to deform the vertices, and blending two colors in the fragment stage to get a glowing, flowing lava effect.
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ACCESS the FULL COURSE here: https://academy.zenva.com/product/unity-game-development-mini-degree/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2026_unitybullethellmc Master the action-packed mechanics of 2D bullet hells in Unity! Bullet hell games...
ACCESS the FULL COURSE here: https://academy.zenva.com/product/unity-game-development-mini-degree/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2026_unitybullethellmc
Master the action-packed mechanics of 2D bullet hells in Unity!
Bullet hell games demand precise controls and complex projectile patterns, teaching you to balance intense action with responsive design. In this course, you will build the foundations of a bullet hell game in Unity โ creating custom inputs, modular character components, and core combat logic. This foundation prepares you to expand your bullet hell project with advanced, scalable game architectures and the professional-level polish required for commercial-quality development.
A good understanding of Unity and C# is needed for this course.
You will learn how to:
- Build custom player input systems
- Program dynamic projectile movement logic
- Animate characters using sprite sheets
- Create reusable health management components
- Manage precise entity collision detection
- Architect modular enemy behavior systems
โฆ and more!
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_flamethrower Create a flamethrower in Godot using GPUParticles2D, a fire spritesheet, particle animation, and tuned...
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_flamethrower
Create a flamethrower in Godot using GPUParticles2D, a fire spritesheet, particle animation, and tuned velocity and emission so flames follow your aim and feel smooth and powerful.
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ACCESS the FULL COURSE here: https://academy.zenva.com/product/intermediate-godot-mini-degree/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2026_godotfightersetup Master the complexities of state-based fighting games in Godot! Fighting games demand...
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Master the complexities of state-based fighting games in Godot!
Fighting games demand precise state management and responsive input handling to create competitive, high-stakes gameplay. In this course, you will build a solid foundation for a fully-fledged local multiplayer fighter by implementing complex character states and robust input systems. After establishing these core mechanics, you will be prepared to establish a complete game loop and bring your fighter into a proper arena.
An intermediate understanding of Godot is needed for this course.
Youโll learn how to:
- Implement state machine states
- Manage dual-player keyboard inputs
- Develop responsive input buffering systems
- Configure advanced AnimationTree nodes
- Script diverse movement and attack abilities
- Create dynamic hit damage effects
โฆ and more!
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_endlessrunners
Endless runners feel infinite because they recycle multiple modular chunks. A spawner stitches them with procedural offsets, hazards, and speed changes, while object pooling keeps everything smooth.
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Learn GODOT ๐ https://academy.zenva.com/course/godot-4-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=godot47_beta1_features A quick look at some of the best Godot 4.7 beta 1 features, including 3D vertex snapping, the new MeshLibrary...
Learn GODOT ๐ https://academy.zenva.com/course/godot-4-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=godot47_beta1_features
A quick look at some of the best Godot 4.7 beta 1 features, including 3D vertex snapping, the new MeshLibrary editor, collapsible animation track groups, and the built-in virtual joystick.
Continue learning at @โZenva
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_3dlevelspro Add a GridMap, build a MeshLibrary from a 3D scene, export it, and load it into the GridMap. Generate...
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_3dlevelspro
Add a GridMap, build a MeshLibrary from a 3D scene, export it, and load it into the GridMap. Generate collisions with Collision Shape Placement: Static Body Child, and place dynamic objects as separate scenes using grid snapping. Clean structure, consistent spacing, pro workflow.
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FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_godotfail90 Most games die early due to over-designing before a minimum viable product, reinventing common systems,...
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_godotfail90
Most games die early due to over-designing before a minimum viable product, reinventing common systems, and delaying public tests. Build a tiny prototype fast, leverage templates, share early, watch the key indicators of success, and iterate or pivot.
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๐ Back our new Kickstarter campaign: https://www.kickstarter.com/projects/pablofarias/learn-godot-by-making-a-multiplayer-fighting-game?ref=3g4j5u See how this Godot 3D fighter uses hit senders on fists and hit receivers on the head and torso to detect hits and deal damage....
๐ Back our new Kickstarter campaign: https://www.kickstarter.com/projects/pablofarias/learn-godot-by-making-a-multiplayer-fighting-game?ref=3g4j5u
See how this Godot 3D fighter uses hit senders on fists and hit receivers on the head and torso to detect hits and deal damage. Back our new Kickstarter campaign through the link above to get the full course.
Continue learning at @Zenva
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_godot47dev3 Godot 4.7 dev 3 brings some great quality-of-life updates, including vertex snapping in the 3D editor,...
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_godot47dev3
Godot 4.7 dev 3 brings some great quality-of-life updates, including vertex snapping in the 3D editor, transform offsets for Control nodes, and a much better MeshLibrary editor for GridMap workflows.
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ACCESS the FULL COURSE here: https://academy.zenva.com/product/intermediate-godot-mini-degree/?utm_campaign=youtube_description&utm_medium=youtube&utm_content=youtube_2026_godotcomposition Learn modular design patterns for Godot! Efficient software architecture is the...
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Learn modular design patterns for Godot!
Efficient software architecture is the backbone of scalable game development, ensuring that projects remain manageable as they grow in complexity. Through this course, you will learn how to decouple complex systems by implementing advanced structural techniques directly within the Godot engine. These professional-grade skills will enable you to architect sophisticated game systems that are easy to debug, expand, and refactor for your future game projects.
An intermediate understanding of Godot and GDScript is needed for this course.
You will learn how to:
- Implement reusable component-based composition
- Create centralized global event buses
- Decouple game data using Resources
- Minimize complex node dependencies
- Develop scalable, modular architectures
- Apply patterns to real-world projects
โฆ and more!
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_towerpathgodot Add a Path2D, draw the route, use PathFollow2D to move enemies along it, and instance your enemy...
FREE COURSE ๐ https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_towerpathgodot
Add a Path2D, draw the route, use PathFollow2D to move enemies along it, and instance your enemy scene as a child. Then, update the progress value in code so enemies automatically follow the path. Classic tower defense behavior with very little code.
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