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Hopson

active · last success 2026-06-19 00:54

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  • Hopson youtube.com channel game-development video youtube 2026-04-25 11:07
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    Some project from when I wanted to try out bloom shaders. This was meant to be made into an actual video but just never finished it. Originally from July 2020, I thought it would be fun to resurrect the project to use SFML 3.0 and OpenGL 4.6. ========= DOWNLOAD:...

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    Some project from when I wanted to try out bloom shaders. This was meant to be made into an actual video but just never finished it. Originally from July 2020, I thought it would be fun to resurrect the project to use SFML 3.0 and OpenGL 4.6. ========= DOWNLOAD: https://github.com/Hopson97/Pong3D/releases/tag/v1.0 SOURCE CODE: https://github.com/Hopson97/Pong3D Source code as it was in 2020: https://github.com/Hopson97/Pong3D/tree/17acdb1d42503cb7db665a8e42ff3472fe2b9033 ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/DeEhUXY Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twich: https://www.twitch.tv/hopsonn Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/ Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2024-12-20 18:45
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    I have always been very intrigued by the creations featured on ShaderToy but I could never wrap my head around how any of it worked, until about 2 days ago I sat down and actually tried to learn it. I found some nice tutorials on how Raymarching works, and so created a fun...

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    I have always been very intrigued by the creations featured on ShaderToy but I could never wrap my head around how any of it worked, until about 2 days ago I sat down and actually tried to learn it. I found some nice tutorials on how Raymarching works, and so created a fun compilation of some Fractal SDF functions that I found, adding interesting effects and colours. I am not the creator of the Fractal functions themselves, I am merely using them. These were found here: https://jbaker.graphics/writings/DEC.html ========= SOURCE CODE: https://github.com/Hopson97/Compute-Shader-Testing ========= MUSIC: https://www.youtube.com/watch?v=4w52mdaJOqw ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/qAfnGNQAxz Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Clips Channel https://www.youtube.com/@HopsonClips
  • Hopson youtube.com channel game-development video youtube 2024-10-31 19:29
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    This was created as an OpenGL C++ project to learn Bullet Physics and I decided to make a spooky movie out of it last year. However I missed Halloween last year, so releasing now :) Not an actual game btw HAPPY HALLOWEEN ========= DOWNLOAD:...

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    This was created as an OpenGL C++ project to learn Bullet Physics and I decided to make a spooky movie out of it last year. However I missed Halloween last year, so releasing now :) Not an actual game btw HAPPY HALLOWEEN ========= DOWNLOAD: https://github.com/Hopson97/Spooky-Boxes/releases/tag/V0.0.1 SOURCE CODE: https://github.com/Hopson97/Spooky-Boxes ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/qAfnGNQAxz Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2020-10-27 07:43
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    Some project I made in 2016 when learning opengl. Originally uploaded 16th May 2016 with the title and description "OpenGL - ayy lmao Simulator 2016" "Ayyyyyyyyyyyy LMAO" Code is here https://github.com/Hopson97/3D-Alien-Cubes GitHub: https://github.com/Hopson97 Discord...

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    Some project I made in 2016 when learning opengl. Originally uploaded 16th May 2016 with the title and description "OpenGL - ayy lmao Simulator 2016" "Ayyyyyyyyyyyy LMAO" Code is here https://github.com/Hopson97/3D-Alien-Cubes GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn
  • Hopson youtube.com channel game-development video youtube 2020-07-11 18:19
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    One of those days idk, thanks for watching my how to get rich quick tutorial Source: https://github.com/Hopson97/Stonks ========= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/DeEhUXY Support me on Patreon: https://www.patreon.com/Hopson Follow...

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    One of those days idk, thanks for watching my how to get rich quick tutorial Source: https://github.com/Hopson97/Stonks ========= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/DeEhUXY Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twich: https://www.twitch.tv/hopsonn Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/ Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2020-04-12 18:22
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    Howdy y'all. In this video we discuss how a voxel world can have its vertices packed into just 4 bytes, reducing video memory usage by around 85% for the information that makes up the world. ========= DOWNLOAD:...

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    Howdy y'all. In this video we discuss how a voxel world can have its vertices packed into just 4 bytes, reducing video memory usage by around 85% for the information that makes up the world. ========= DOWNLOAD: https://github.com/Hopson97/open-builder/releases/tag/v0.0.5-prealpha SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Cool animation: https://www.gedge.ca/dev/2014/08/17/greedy-voxel-meshing Greedy meshing: https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ ========= MUSIC USED: Cave Story - Access Donkey Kong - Stickerbush Symophony Donkey Kong - Aquatic Ambience Beyond Good and Evil - Home sweet Home Chrono Trigger - Secrets of the Forest Chrono Trigger - Corridors of Time ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2020-04-01 21:31
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    made using godot and blender ========= DOWNLOAD: https://drive.google.com/open?id=19t2u-2OhuEf_UbTVQ9QsusZMkelRijs- ========= MUSIC USED: Tales of Phantasia - The Final act ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server:...

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    made using godot and blender ========= DOWNLOAD: https://drive.google.com/open?id=19t2u-2OhuEf_UbTVQ9QsusZMkelRijs- ========= MUSIC USED: Tales of Phantasia - The Final act ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2020-03-25 22:29
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    new mouse game engine i am working on

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    new mouse game engine i am working on
  • Hopson youtube.com channel game-development video youtube 2020-02-07 17:57
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    Welcome back all!! In this video we explore how to use noise to create a nice little terrain generation thing ENJOY :) ========= SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Height map image function -...

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    Welcome back all!! In this video we explore how to use noise to create a nice little terrain generation thing ENJOY :) ========= SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Height map image function - https://www.michaelfogleman.com/projects/hmm/ Understanding how to use simplex noise - https://cmaher.github.io/posts/working-with-simplex-noise/ ========= MUSIC USED: Rayman 1 - Betilla The Fairy Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk Donkey Kong Country - Forest Interlude Dragon Quest VI - Pegasus Donkey Kong Country- Stickerbush Symphony ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2020-01-17 17:48
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    In this episodewe optimize the network code a bit, and also implement voxel world editing ========= DOWNLOAD: SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: UDP Packets Being Dropped:...

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    In this episodewe optimize the network code a bit, and also implement voxel world editing ========= DOWNLOAD: SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: UDP Packets Being Dropped: https://jvns.ca/blog/2016/08/24/find-out-where-youre-dropping-packets/ ========= MUSIC USED: Donkey Kong Country - Forest Interlude Geographer - Airline - https://www.youtube.com/watch?v=Yie5s6UVZfo Final Fantasy IX - Dali Theme Donkey Kong Country- Stickerbush Symphony ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2019-12-20 18:27
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    In this new series, we will be creating a voxel multiplayer minecrafty cloney clone from the ground up using C++ and OpenGL, with some libraries for support such as SFML and ENET. ========= SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Going 3D:...

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    In this new series, we will be creating a voxel multiplayer minecrafty cloney clone from the ground up using C++ and OpenGL, with some libraries for support such as SFML and ENET. ========= SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Going 3D: http://ogldev.atspace.co.uk/www/tutorial12/tutorial12.html http://ogldev.atspace.co.uk/www/tutorial13/tutorial13.html Client and Server Connection - https://gafferongames.com/categories/game-networking/ ========= MUSIC USED: Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk Rayman 1 - Betilla The Fairy Donkey Kong Country - Forest Interlude Rayman 1 - Bandland Theme Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao Rayman 1 - Bonus Level Music Ratchet and clank - Wupash Nebula Chrono Trigger - Winds That Cross Time ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2019-10-26 12:15
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    The model view controller is commonly used to create GUIs, especially for websites. This video explains how it is used and how it works from the inside out. ========= SOURCE CODE: https://github.com/Hopson97/design-patterns-explained/tree/master/mvc ========= RESOURCES: Rails...

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    The model view controller is commonly used to create GUIs, especially for websites. This video explains how it is used and how it works from the inside out. ========= SOURCE CODE: https://github.com/Hopson97/design-patterns-explained/tree/master/mvc ========= RESOURCES: Rails scaffold video: www.youtube.com/watch?v=rBvSrWg-1G4 https://en.wikipedia.org/wiki/Model–view–controller https://blog.codinghorror.com/understanding-model-view-controller/ ========= MUSIC USED: Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk Ken Silverman - DRIFSNG22 - https://www.youtube.com/watch?v=x2qAjf4sGZE ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2019-08-18 17:52
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    The strategy design pattern can help make code more readable, maintainable when you need to be able to select an algorithm during the run time of a program. This is done through the use of polymorphism. Firstly I show how code can be bad when not using it, and then show the...

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    The strategy design pattern can help make code more readable, maintainable when you need to be able to select an algorithm during the run time of a program. This is done through the use of polymorphism. Firstly I show how code can be bad when not using it, and then show the same code, but written using the pattern in mind. ========= SOURCE CODE: https://github.com/Hopson97/design-patterns-explained/tree/master/strategy ========= RESOURCES: More info on strategy pattern: https://refactoring.guru/design-patterns/strategy ========= MUSIC USED: Ken Silverman - PREPSONG - https://www.youtube.com/watch?v=XbSHkB3vF4w Pokemon DP - Route 209 - https://www.youtube.com/watch?v=bw_iFKE5QBE Banjo Kazooie - Main Title - https://www.youtube.com/watch?v=dQNAVqW1shA Banjo Kazooie - Pause Screen - https://www.youtube.com/watch?v=BWzc_jgpIzg Orchard Media - Square Hill (Spyro) - https://www.youtube.com/watch?v=vKYia8vKp2Q Tales of Phantasia - The Final Act - https://www.youtube.com/watch?v=4Ja7PJUkvyk Ken Silverman - DRIFSNG22 - https://www.youtube.com/watch?v=x2qAjf4sGZE ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/ Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2019-04-01 17:16
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    Some say it wasn't possible. I beg to differ. Here I prove that programming Minecraft in 5 seconds using python can be done. === Join my discord here :) https://discord.gg/DeEhUXY ========= SOURCE CODE: https://github.com/Hopson97/Minecraft-In-5-Seconds ========= RESOURCES:...

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    Some say it wasn't possible. I beg to differ. Here I prove that programming Minecraft in 5 seconds using python can be done. === Join my discord here :) https://discord.gg/DeEhUXY ========= SOURCE CODE: https://github.com/Hopson97/Minecraft-In-5-Seconds ========= RESOURCES: https://www.youtube.com/watch?v=qdwUkYrHosk Minecraft In One Week by Shane Beck https://www.youtube.com/watch?v=Xq3isov6mZ8 Minecraft Ine One Week by Myself https://www.youtube.com/watch?v=MAdtV4rqyN0 Minecraft In One Day By TechBox ========= MUSIC USED: https://www.youtube.com/watch?v=U9W85p8n-mE Dramatic music https://www.youtube.com/watch?v=T2rzF_xVa_k Second Dramatic music Ken Silverman - Neatsong ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
  • Hopson youtube.com channel game-development video youtube 2018-09-12 13:31
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    GENERAL INFO: This is a showcase of the program made in the video here: https://www.youtube.com/watch?v=6haL-aiE21w Source code available down below, but bare in mind it was my first time using Java Swing and so it is not great. There is a much better visualizer which can be...

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    GENERAL INFO: This is a showcase of the program made in the video here: https://www.youtube.com/watch?v=6haL-aiE21w Source code available down below, but bare in mind it was my first time using Java Swing and so it is not great. There is a much better visualizer which can be found here: https://www.youtube.com/watch?v=kPRA0W1kECg EXPLANATION: There are 256 bars. Each bar has a height depending on the value of an integer array. For example, the bar on the far left has a height of the value of "array[0]" and the far right bar has the value of "array[255]". As the sort algorithm changes the array, the bars change height accordingly. Green bars are those most recently changed. They immediately go into a red bar, which gradually fades back to the default white colour. The sounds being played were made using Java's built in MIDI Channels and Synthesizer. A note is played each time a change to the array is made. The higher the pitch, the higher the value that was changed. ========= DOWNLOAD: https://github.com/Hopson97/Sort-Algorithm-Visualiser/releases/tag/v0.2 SOURCE CODE: https://github.com/Hopson97/Sort-Algorithm-Visualiser ========= RESOURCES: ========= MUSIC USED: Ken Silverman - NEATSONG.kdm ========================================= LINKS: GitHub: https://github.com/Hopson97?tab=repositories Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997
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