• maiweb v0.1.0
  • ★
  • Feedback

GDC

active · last success 2026-08-04 13:52

Visit site ↗ · Feed ↗

  • GDC youtube.com channel game-development video youtube 2026-08-03 16:01

    ↗

    Our GDC YouTube channel is back! Stay tuned for weekly updates with GDC Side Quest, sessions from GDC, and maybe a surprise or two. We're kicking things off with an interview featuring Samantha Beart! https://youtu.be/5lNDq5yZKJE

    ▶ Watch on YouTube Opens in a new tab
    Our GDC YouTube channel is back! Stay tuned for weekly updates with GDC Side Quest, sessions from GDC, and maybe a surprise or two. We're kicking things off with an interview featuring Samantha Beart! https://youtu.be/5lNDq5yZKJE
  • GDC youtube.com channel game-development video youtube 2026-07-31 14:23

    ↗

    Samantha Béart, BAFTA Breakthrough honoree and voice behind Karlach in Baldur's Gate 3, reveals details about Craig Mazin's TV adaptation plans and shares insights from 260 hours of motion capture work. 🔔 Subscribe to GDC:...

    ▶ Watch on YouTube Opens in a new tab
    Samantha Béart, BAFTA Breakthrough honoree and voice behind Karlach in Baldur's Gate 3, reveals details about Craig Mazin's TV adaptation plans and shares insights from 260 hours of motion capture work. 🔔 Subscribe to GDC: https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ 🎙️ Listen to more GDC Side Quest episodes: https://gamedeveloper.podbean.com/e/gdc-side-quest-crafting-clair-obscur-expedition-33-s-mournful-tale-ft-jennifer-svedeberg-yen/ 🎮 Explore game development resources: https://reg.gdconf.com/2026-SOTI Join us for an exclusive GDC Side Quest interview with Samantha Béart, the celebrated actor behind Karlach in Baldur's Gate 3 and star of The Excavation of Hob's Barrow. In this live taping, Samantha discusses their groundbreaking work in video game performance, including 260 hours of motion capture for Baldur's Gate 3, and shares news about Craig Mazin's plans for the upcoming TV adaptation. As the first actor to enter BAFTA Breakthrough for video game work, Samantha offers unique insights into the evolving relationship between actors and game developers. They discuss why studios should integrate performers earlier in the development process, share memorable recording moments (including romancing mushroom people), and explain how theatrical techniques like Peter Brook's "magic space" help actors visualize game environments. This interview covers Samantha's journey from Mass Effect 2 inspiration to becoming one of gaming's most recognized voices, their work on upcoming title Fading Echo with former Critical Role and Blizzard developers, and practical advice for aspiring game actors. Key Topics Covered: • Craig Mazin statement about Baldur's Gate 3 TV cast • Behind-the-scenes motion capture process • BAFTA Breakthrough impact on the gaming industry • Collaborative practices between actors and narrative designers • Karlach's cultural impact and legacy • Advice for actors entering the gaming space [Timestamps] 0:00 - Introduction to Samantha Béart 0:32 - Favorite side quest: Mass Effect 2's Shadow Broker mission 1:31 - Most memorable line from The Excavation of Hob's Barrow 2:31 - Hilarious recording moments: romancing sentient mushrooms in Baldur's Gate 3 4:18 - BAFTA Breakthrough recognition and opening doors for game actors 6:13 - Craig Mazin's Baldur's Gate 3 TV adaptation plans 8:31 - Karlach's lasting impact on gaming culture 10:09 - Performing Karlach as an Origin character vs. companion 11:01 - Inside 260 hours of motion capture work 12:12 - "It Takes a Village" show and collaborative game development GDC returns this March 1-5, 2027, in San Francisco! GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
  • GDC youtube.com channel game-development video youtube 2026-07-28 16:01

    ↗

    What defines horror? For Al Yang and the team working on Silent Hill f it was the tension in the gameplay. Check out the clip and then watch the whole session only on GDC Vault. #GDCRewind

    ▶ Watch on YouTube Opens in a new tab
    What defines horror? For Al Yang and the team working on Silent Hill f it was the tension in the gameplay. Check out the clip and then watch the whole session only on GDC Vault. #GDCRewind
  • GDC youtube.com channel game-development video youtube 2026-07-21 18:00

    ↗

    How does Outersloth judge submissions? Victoria Tran breaks it down in today's #GDCrewind from the GDC 2026 session 'Game Funding: Lessons from Outersloth'. Check out the full session on GDC Vault!

    ▶ Watch on YouTube Opens in a new tab
    How does Outersloth judge submissions? Victoria Tran breaks it down in today's #GDCrewind from the GDC 2026 session 'Game Funding: Lessons from Outersloth'. Check out the full session on GDC Vault!
  • GDC youtube.com channel game-development video youtube 2026-07-14 16:01

    ↗

    It's time for another #GDCrewind, in today's clip Adriana Martinez breaks down three things that the team at Sucker Punch needed players to know in the early moments of 'Ghost of Yotei'. Check out the full session on GDC Vault right now!

    ▶ Watch on YouTube Opens in a new tab
    It's time for another #GDCrewind, in today's clip Adriana Martinez breaks down three things that the team at Sucker Punch needed players to know in the early moments of 'Ghost of Yotei'. Check out the full session on GDC Vault right now!
  • GDC youtube.com channel game-development video youtube 2026-07-02 18:01

    ↗

    What does the film Patton have to do with the score of Helldivers 2? Find out in this clip from 'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' and check out the full session on GDC Vault! #GDCrewind https://gdcvault.com/ #Helldivers2

    ▶ Watch on YouTube Opens in a new tab
    What does the film Patton have to do with the score of Helldivers 2? Find out in this clip from 'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' and check out the full session on GDC Vault! #GDCrewind https://gdcvault.com/ #Helldivers2
  • GDC youtube.com channel game-development video youtube 2026-06-30 16:31

    ↗

    Explore the quest process for Cozy Grove: Camp Spirit in today's #GDCrewind from Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' and watch the whole session on GDC Vault!

    ▶ Watch on YouTube Opens in a new tab
    Explore the quest process for Cozy Grove: Camp Spirit in today's #GDCrewind from Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' and watch the whole session on GDC Vault!
  • GDC youtube.com channel game-development video youtube 2026-06-25 16:00

    ↗

    Discover the origin of the Brawl Stars character Shade in this #GDCrewind and catch the whole session "Making of a Brawler: Character Creation for 'Brawl Stars'" on GDC Vault! https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    Discover the origin of the Brawl Stars character Shade in this #GDCrewind and catch the whole session "Making of a Brawler: Character Creation for 'Brawl Stars'" on GDC Vault! https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-06-23 16:00

    ↗

    In today's #GDCrewind Austin Wintory explains how the score of Eternal Strands is directly tied to where you are in combat. Check out the full session "Reimagining High Fantasy: The Score to 'Eternal Strands'" on GDC Vault! https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    In today's #GDCrewind Austin Wintory explains how the score of Eternal Strands is directly tied to where you are in combat. Check out the full session "Reimagining High Fantasy: The Score to 'Eternal Strands'" on GDC Vault! https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-06-18 16:00

    ↗

    Today's #GDCrewind explores the small changes the developers made while building 'LEGO Horizon Adventures' that benefitted them in big ways. Check out the whole session on GDC Vault! https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    Today's #GDCrewind explores the small changes the developers made while building 'LEGO Horizon Adventures' that benefitted them in big ways. Check out the whole session on GDC Vault! https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-06-16 16:01

    ↗

    "Player desire can be a vehicle for creating standout characters." see what Alexa Ray Corriea, is talking about in this clip from "Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters". and check out the full session on GDC Vault! #gdcrewind...

    ▶ Watch on YouTube Opens in a new tab
    "Player desire can be a vehicle for creating standout characters." see what Alexa Ray Corriea, is talking about in this clip from "Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters". and check out the full session on GDC Vault! #gdcrewind https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-06-11 16:00

    ↗

    In today's #GDCrewind from 'Embracing Neurodiversity and Leadership in the Game Industry' speaker Stuart Massie details some of the benefits he brings with his experiences with his own neurodiversity. Check out the full session on GDC Vault. https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    In today's #GDCrewind from 'Embracing Neurodiversity and Leadership in the Game Industry' speaker Stuart Massie details some of the benefits he brings with his experiences with his own neurodiversity. Check out the full session on GDC Vault. https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-06-09 16:00

    ↗

    During the development of Darkest Dungeon 2, the development team discovered some issues that arose from using hexagon-shaped tiles. #GDCrewind Watch the full session on GDC Vault! https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    During the development of Darkest Dungeon 2, the development team discovered some issues that arose from using hexagon-shaped tiles. #GDCrewind Watch the full session on GDC Vault! https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-06-04 19:00

    ↗

    In this #GDCrewind from Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of 'Cyberpunk 2077: Phantom Liberty' Pawel Ochocki positions that endings are about earned resolutions, not wish fulfillment. Check out the full session on GDC Vault!...

    ▶ Watch on YouTube Opens in a new tab
    In this #GDCrewind from Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of 'Cyberpunk 2077: Phantom Liberty' Pawel Ochocki positions that endings are about earned resolutions, not wish fulfillment. Check out the full session on GDC Vault! https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-06-02 16:01

    ↗

    "Try to think about something that makes sense for your game, it's identity and the audience." Check out more advice from Thomas Bidaux from 'Video Games and Crowdfunding: Best Practices from Successful Campaigns' The full session is on GDC Vault! #gdcrewind

    ▶ Watch on YouTube Opens in a new tab
    "Try to think about something that makes sense for your game, it's identity and the audience." Check out more advice from Thomas Bidaux from 'Video Games and Crowdfunding: Best Practices from Successful Campaigns' The full session is on GDC Vault! #gdcrewind
  • GDC youtube.com channel game-development video youtube 2026-05-28 16:00

    ↗

    Why do joint analysis sessions? David Benefield goes over what they did for Avowed in this clip from 'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing. Check out the full session on GDC Vault! https://gdcvault.com/ #GDCrewind

    ▶ Watch on YouTube Opens in a new tab
    Why do joint analysis sessions? David Benefield goes over what they did for Avowed in this clip from 'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing. Check out the full session on GDC Vault! https://gdcvault.com/ #GDCrewind
  • GDC youtube.com channel game-development video youtube 2026-05-26 16:01

    ↗

    The tile balancing tool was key to how the biomes in Darkest Dungeon 2 appeared on your screen, in this #GDCRewind from "Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System" Marielle Fox, explains why. Watch the...

    ▶ Watch on YouTube Opens in a new tab
    The tile balancing tool was key to how the biomes in Darkest Dungeon 2 appeared on your screen, in this #GDCRewind from "Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System" Marielle Fox, explains why. Watch the full session on GDC Vault!
  • GDC youtube.com channel game-development video youtube 2026-05-21 19:00

    ↗

    When building a spreadsheet "you gotta let it breath". Check out this clip from the GDC 2025 session Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' and dive into the full video on GDC Vault today! https://gdcvault.com/ #GDCrewind

    ▶ Watch on YouTube Opens in a new tab
    When building a spreadsheet "you gotta let it breath". Check out this clip from the GDC 2025 session Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' and dive into the full video on GDC Vault today! https://gdcvault.com/ #GDCrewind
  • GDC youtube.com channel game-development video youtube 2026-05-19 16:00

    ↗

    What do Frank-N-Furter and The Fly have in common? They're the shared DNA of a Brawl Stars character! Fernanda Oliveira explains in this #GDCrewind from Making of a Brawler: Character Creation for 'Brawl Stars'. Check out the full session on GDC Vault. https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    What do Frank-N-Furter and The Fly have in common? They're the shared DNA of a Brawl Stars character! Fernanda Oliveira explains in this #GDCrewind from Making of a Brawler: Character Creation for 'Brawl Stars'. Check out the full session on GDC Vault. https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-05-14 19:00

    ↗

    How do you score The Illuminate? For Wilbert Roget it was about time. Check out this clip from GDC 2025's session 'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' and watch the full video on GDC Vault! https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    How do you score The Illuminate? For Wilbert Roget it was about time. Check out this clip from GDC 2025's session 'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' and watch the full video on GDC Vault! https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-05-07 16:00

    ↗

    "Accessibility is largely built on making marginal gains to existing features." Adam Russell (Lead Designer, Studio Gobo) explains what this means in Lego Horizon Adventures in this clip from GDC 2025. Check out the full session on GDC Vault. https://gdcvault.com/ #GDCrewind #GDC2025

    ▶ Watch on YouTube Opens in a new tab
    "Accessibility is largely built on making marginal gains to existing features." Adam Russell (Lead Designer, Studio Gobo) explains what this means in Lego Horizon Adventures in this clip from GDC 2025. Check out the full session on GDC Vault. https://gdcvault.com/ #GDCrewind #GDC2025
  • GDC youtube.com channel game-development video youtube 2026-05-05 16:01

    ↗

    Why do you write? For Alexa Ray Corriea it's about being remembered and conveying meaning. Check out this clip from GDC 2025 and watch the full session on GDC Vault! https://gdcvault.com/ #GDCrewind #GDC2025

    ▶ Watch on YouTube Opens in a new tab
    Why do you write? For Alexa Ray Corriea it's about being remembered and conveying meaning. Check out this clip from GDC 2025 and watch the full session on GDC Vault! https://gdcvault.com/ #GDCrewind #GDC2025
  • GDC youtube.com channel game-development video youtube 2026-05-01 17:00

    ↗

    No true synths. That was a rule Austin Wintory followed when scoring Eternal Strands. What did this mean for the score? Check out the full session - Reimagining High Fantasy: The Score to 'Eternal Strands' on GDC Vault to find out! https://gdcvault.com/

    ▶ Watch on YouTube Opens in a new tab
    No true synths. That was a rule Austin Wintory followed when scoring Eternal Strands. What did this mean for the score? Check out the full session - Reimagining High Fantasy: The Score to 'Eternal Strands' on GDC Vault to find out! https://gdcvault.com/
  • GDC youtube.com channel game-development video youtube 2026-04-28 16:00

    ↗

    At GDC 2025 Stuart Massie joined a panel of experts that shared their experiences in Neurodiversity and how it intersects with leadership in the game industry. Check out this clip from the session and watch the full video "Embracing Neurodiversity and Leadership in the Game...

    ▶ Watch on YouTube Opens in a new tab
    At GDC 2025 Stuart Massie joined a panel of experts that shared their experiences in Neurodiversity and how it intersects with leadership in the game industry. Check out this clip from the session and watch the full video "Embracing Neurodiversity and Leadership in the Game Industry" on GDC Vault. #gdcrewind
  • End of feed
Maibook — your private personalized AI community
  • rcanand.com
  • mlaillc.com
  • @rcanand (X)
  • LinkedIn
  • Feedback
  • Credits