Today's #GDCrewind explores the small changes the developers made while building 'LEGO Horizon Adventures' that benefitted them in big ways. Check out the whole session on GDC Vault! https://gdcvault.com/
active · last success 2026-06-18 23:10
Today's #GDCrewind explores the small changes the developers made while building 'LEGO Horizon Adventures' that benefitted them in big ways. Check out the whole session on GDC Vault! https://gdcvault.com/
"Player desire can be a vehicle for creating standout characters." see what Alexa Ray Corriea, is talking about in this clip from "Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters". and check out the full session on GDC Vault! #gdcrewind...
In today's #GDCrewind from 'Embracing Neurodiversity and Leadership in the Game Industry' speaker Stuart Massie details some of the benefits he brings with his experiences with his own neurodiversity. Check out the full session on GDC Vault. https://gdcvault.com/
During the development of Darkest Dungeon 2, the development team discovered some issues that arose from using hexagon-shaped tiles. #GDCrewind Watch the full session on GDC Vault! https://gdcvault.com/
In this #GDCrewind from Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of 'Cyberpunk 2077: Phantom Liberty' Pawel Ochocki positions that endings are about earned resolutions, not wish fulfillment. Check out the full session on GDC Vault!...
"Try to think about something that makes sense for your game, it's identity and the audience." Check out more advice from Thomas Bidaux from 'Video Games and Crowdfunding: Best Practices from Successful Campaigns' The full session is on GDC Vault! #gdcrewind
Why do joint analysis sessions? David Benefield goes over what they did for Avowed in this clip from 'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing. Check out the full session on GDC Vault! https://gdcvault.com/ #GDCrewind
The tile balancing tool was key to how the biomes in Darkest Dungeon 2 appeared on your screen, in this #GDCRewind from "Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System" Marielle Fox, explains why. Watch the...
When building a spreadsheet "you gotta let it breath". Check out this clip from the GDC 2025 session Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit' and dive into the full video on GDC Vault today! https://gdcvault.com/ #GDCrewind
What do Frank-N-Furter and The Fly have in common? They're the shared DNA of a Brawl Stars character! Fernanda Oliveira explains in this #GDCrewind from Making of a Brawler: Character Creation for 'Brawl Stars'. Check out the full session on GDC Vault. https://gdcvault.com/
How do you score The Illuminate? For Wilbert Roget it was about time. Check out this clip from GDC 2025's session 'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2' and watch the full video on GDC Vault! https://gdcvault.com/
"Accessibility is largely built on making marginal gains to existing features." Adam Russell (Lead Designer, Studio Gobo) explains what this means in Lego Horizon Adventures in this clip from GDC 2025. Check out the full session on GDC Vault. https://gdcvault.com/ #GDCrewind #GDC2025
Why do you write? For Alexa Ray Corriea it's about being remembered and conveying meaning. Check out this clip from GDC 2025 and watch the full session on GDC Vault! https://gdcvault.com/ #GDCrewind #GDC2025
No true synths. That was a rule Austin Wintory followed when scoring Eternal Strands. What did this mean for the score? Check out the full session - Reimagining High Fantasy: The Score to 'Eternal Strands' on GDC Vault to find out! https://gdcvault.com/
At GDC 2025 Stuart Massie joined a panel of experts that shared their experiences in Neurodiversity and how it intersects with leadership in the game industry. Check out this clip from the session and watch the full video "Embracing Neurodiversity and Leadership in the Game...
What does it look like when QA testing shifts to analyzing? David Benefield (QA Lead, Obsidian Entertainment) shows us in this clip from #GDC2025 check out the entire session and more like it on GDC Vault! #GDCrewind