En esta review analizo el libro "Writing Effective Use Cases" de Alistair Cockburn, una obra clásica de ingeniería de software publicada en el año 2000. Explico qué son los casos de uso, cómo se relacionan con UML, Scrum y las metodologías ágiles, y por qué siguen siendo...
En esta review analizo el libro "Writing Effective Use Cases" de Alistair Cockburn, una obra clásica de ingeniería de software publicada en el año 2000. Explico qué son los casos de uso, cómo se relacionan con UML, Scrum y las metodologías ágiles, y por qué siguen siendo importantes hoy en proyectos enterprise y análisis de requisitos.
Arcade areas, classic consoles, legendary video games, shops, exhibitions, tournaments, and a whole lot of nostalgic atmosphere. If you love video games from the 80s, 90s, and 2000s, you’ll discover some true retro gaming gems here. If you enjoyed the video, leave a like,...
Arcade areas, classic consoles, legendary video games, shops, exhibitions, tournaments, and a whole lot of nostalgic atmosphere. If you love video games from the 80s, 90s, and 2000s, you’ll discover some true retro gaming gems here.
If you enjoyed the video, leave a like, subscribe to the channel, and turn on notifications so you don’t miss future content about computer programming, technology, and retro culture.
Aquest any he visitat, novament, l’edició 2026 de RetroBarcelona, l’esdeveniment imprescindible per als amants dels videojocs retro! En aquest vídeo trobaràs un recorregut complet per la fira: zones arcade, consoles clàssiques, videojocs mítics, botigues, exposicions,...
Aquest any he visitat, novament, l’edició 2026 de RetroBarcelona, l’esdeveniment imprescindible per als amants dels videojocs retro!
En aquest vídeo trobaràs un recorregut complet per la fira: zones arcade, consoles clàssiques, videojocs mítics, botigues, exposicions, tornejos i molt ambient nostàlgic. Si t’agraden els videojocs dels anys 80, 90 i 2000, aquí hi trobaràs autèntiques joies del gaming retro.
Si t’ha agradat el vídeo, deixa un like, subscriu-te al canal i activa la campaneta per no perdre’t futurs continguts sobre videojocs, tecnologia i cultura retro.
Quin és el videojoc retro que més records et porta? Deixa-m’ho als comentaris!
Avui visito el Museu del Videojoc de Catalunya (MUVIC), un espai petit però ple d’història i nostàlgia al barri de Gràcia de Barcelona. En aquest vídeo faig un recorregut tranquil mostrant consoles clàssiques, videojocs retro i alguns detalls curiosos d’aquest museu tan...
Avui visito el Museu del Videojoc de Catalunya (MUVIC), un espai petit però ple d’història i nostàlgia al barri de Gràcia de Barcelona.
En aquest vídeo faig un recorregut tranquil mostrant consoles clàssiques, videojocs retro i alguns detalls curiosos d’aquest museu tan especial.
Si t’agraden els videojocs de sempre, la nostàlgia i descobrir llocs diferents, aquest vídeo és per a tu!
Deixa’m als comentaris quin és el teu videojoc preferit de la infància
I si t’ha agradat, no oblidis subscriure’t per més contingut retro!
#MUVIC #retro #videojocs #gaming #catalunya #retrogaming #barcelona #superboniato
En este video reviso el libro "Joel on Software" de Joel Spolsky, una colección de artículos sobre desarrollo de software, gestión de equipos, startups tecnológicas y estrategia en la industria tech. A pesar de haber sido escrito hace años, muchas de sus ideas siguen siendo...
En este video reviso el libro "Joel on Software" de Joel Spolsky, una colección de artículos sobre desarrollo de software, gestión de equipos, startups tecnológicas y estrategia en la industria tech.
A pesar de haber sido escrito hace años, muchas de sus ideas siguen siendo muy relevantes hoy en día para programadores, ingenieros de software y cualquier persona interesada en crear buenos productos tecnológicos. Si te interesa el desarrollo de software y su industria, este libro es una lectura muy recomendable.
Si te gusta el contenido sobre libros de tecnología y programación, puedes suscribirte al canal para ver más reviews.
joel on software, joel spolsky, libros de programación, libros de software engineering, software engineering books, libros para programadores, tech books review, programación libros recomendados, software development books
It's been a while since my last video, so in this short update I explain the reasons behind the recent slowdown and what you can expect from the channel in the coming months. Despite a busy period balancing work, studies, and family life, my motivation to keep creating...
It's been a while since my last video, so in this short update I explain the reasons behind the recent slowdown and what you can expect from the channel in the coming months.
Despite a busy period balancing work, studies, and family life, my motivation to keep creating content about classic computer engineering fundamentals remains stronger than ever.
Thank you for your patience, your support, and for being part of this small but genuinely interested community. New videos coming soon.
In this video, I recreate the Sierpinski fractal using the LOGO programming language, working with the classic IBM LOGO from 1983. I hope you enjoy watching it as much as I enjoyed making it! 00:00:00 Introduction 00:00:37 Warm up: Drawing a house 00:08:10 Equilateral...
In this video, I recreate the Sierpinski fractal using the LOGO programming language, working with the classic IBM LOGO from 1983. I hope you enjoy watching it as much as I enjoyed making it!
00:00:00 Introduction
00:00:37 Warm up: Drawing a house
00:08:10 Equilateral triangle
00:11:02 Sierpinski - Trivial case
00:14:57 Sierpinski - Recursive case
Who else grew up with Prince of Persia? What Jordan Mechner pulled off back in 1989 was pure genius. He filmed his brother acting out the moves, turned the tape into individual frames, and traced every motion by hand—classic rotoscoping. No motion capture (way out of reach at...
Who else grew up with Prince of Persia? What Jordan Mechner pulled off back in 1989 was pure genius.
He filmed his brother acting out the moves, turned the tape into individual frames, and traced every motion by hand—classic rotoscoping. No motion capture (way out of reach at the time), no big production team.
That’s how a legend was born. Still blows my mind today!
Discover how Seam Carving intelligently resizes images by removing only the least important pixels — no distortion, just smart compression. Full tutorial in Python: https://www.youtube.com/watch?v=g2FAonk6bss #SeamCarving #ImageProcessing #TechExplained
Discover how Seam Carving intelligently resizes images by removing only the least important pixels — no distortion, just smart compression.
Full tutorial in Python: https://www.youtube.com/watch?v=g2FAonk6bss
#SeamCarving #ImageProcessing #TechExplained
I'm recreating the classic "Zaxxon" arcade game from scratch. Join me as I embark on this exciting journey of game development. Source code: https://github.com/albertnadal/ZaxxonClone Follow along to see how I bring this classic game back to life using C++ and the Raylib...
I'm recreating the classic "Zaxxon" arcade game from scratch. Join me as I embark on this exciting journey of game development.
Source code: https://github.com/albertnadal/ZaxxonClone
Follow along to see how I bring this classic game back to life using C++ and the Raylib library.
If you enjoy the video, please like and subscribe to support my channel. Thanks for watching!
#zaxxon #sega #devlog #gamedevelopment #retrogaming #raylib #indiedev #cpp #raylib
This year I visited Mobile World Congress 2025, and although my stay was brief, I recorded some of the most outstanding technologies. In this video, you'll find a quick recap of the innovations that caught my attention the most, from futuristic gadgets to advances in...
This year I visited Mobile World Congress 2025, and although my stay was brief, I recorded some of the most outstanding technologies. In this video, you'll find a quick recap of the innovations that caught my attention the most, from futuristic gadgets to advances in artificial intelligence and connectivity.
If you're into technology and software engineering, subscribe to stay updated with more content like this!
Play the game: https://albertnadal.github.io/funtastic/ Source code: https://github.com/albertnadal/funtastic In this video, I share a small project I’ve been working on during the Christmas holidays: a simple and fun game to enjoy with family. Inspired by old Nintendo Wii...
Play the game: https://albertnadal.github.io/funtastic/
Source code: https://github.com/albertnadal/funtastic
In this video, I share a small project I’ve been working on during the Christmas holidays: a simple and fun game to enjoy with family. Inspired by old Nintendo Wii games, this game uses Javascript and the p5.js library, with body position detection powered by ml5.js and TensorFlow.js. Additionally, the game uses the Speech Recognition API from modern web browsers to enhance user interaction. After several hours of work, it’s time to test it with some good company. What do you think?
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