In this episode, Max Shafer, founder of Just 4 Noise, walks us through building an AI sample-generation model from scratch, why he recorded drum machines across four cities to beat open-source, and the raw reality of raising $1M for a music-tech startup. 🔗 Resources...
In this episode, Max Shafer, founder of Just 4 Noise, walks us through building an AI sample-generation model from scratch, why he recorded drum machines across four cities to beat open-source, and the raw reality of raising $1M for a music-tech startup.
🔗 Resources mentioned:
Just 4 Noise: https://just4noise.com
Sound Hub Denmark: https://soundhub.dk
00:00 Welcome — Max Shafer & Just for Noise
01:07 Origin story: from LA to Berlin
04:24 The jam-session "aha" moment behind Just for Noise
06:48 Why generate samples instead of searching for them
07:20 Designing the interface (the video-game spider graph)
10:33 First beta testers came from the TAP Discord
11:55 Product-first vs. tech-first thinking
13:56 Real users over celebrity testimonials
15:45 Going grassroots instead of chasing the top
19:15 Raising a round — and whether to take the VC path at all
20:25 Why they decided to take investment
23:16 Licensing the foundation model (the B2B angle)
25:51 Choosing the right investors
27:56 Inside the raise: 170 meetings, 7 yeses
30:31 Venture funds vs. angel investors
32:37 Fixing the pitch: storytelling & the "moat"
35:02 The model — the quality ceiling and the data problem
36:37 Building their own dataset in studios across the world
39:19 The state of music tech & AI tools
41:44 Functional AI that supports the creative process
43:17 Wrap-up
====
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Custom knobs are one of the most-asked-about parts of building a plugin, and the secret is that you don't draw them at all. In Part 5 we build real custom knobs from an image filmstrip and a JUCE LookAndFeel, then wire them to the Decay and Reverb parameters of our sampler. ⏰...
Custom knobs are one of the most-asked-about parts of building a plugin, and the secret is that you don't draw them at all. In Part 5 we build real custom knobs from an image filmstrip and a JUCE LookAndFeel, then wire them to the Decay and Reverb parameters of our sampler.
⏰ Timestamps:
00:00 - Introduction: why pro knobs aren't "drawn"
01:41 - Prerequisites & the GitHub branch
01:55 - Adding the PNG strip (assets + CMake)
03:05 - Getting the knob from binary data
03:50 - How JUCE LookAndFeel works
04:35 - Building the KnobLookAndFeel class
07:02 - Moving the implementation into a .cpp
08:32 - Finding & overriding drawRotarySlider
11:26 - The frame-index math (value → frame)
15:10 - Drawing the frame (and the retina trick)
17:31 - Suppressing warnings with [[maybe_unused]]
18:06 - Why we build a reusable Knob component
19:14 - Creating the Knob class
23:00 - Implementing the constructor & styling
28:08 - Layout with resized()
29:01 - Wiring the Decay knob in the editor
31:44 - Adding the Reverb knob (the payoff)
32:55 - Recap & what's next
Project code: https://github.com/TheAudioProgrammer/JuceSamplerAudioPlugin
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
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💼 Hire Audio Programmers & Music Tech Professionals
https://theaudioprogrammer.com/recruitment
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Title: Test-maxing your audio DSP with HART Description: Validating audio DSP output using common testing frameworks is often hard to implement, and even harder to read. Discover how you can easily express such tests using HART, a C++ testing framework made specifically for...
Title:
Test-maxing your audio DSP with HART
Description:
Validating audio DSP output using common testing frameworks is often hard to implement, and even harder to read. Discover how you can easily express such tests using HART, a C++ testing framework made specifically for audio DSP.
Bio:
Daniel Leonov is an audio software developer and passionate musician with a degree in RF engineering. He works with independent audio companies, helping bring plugins and other audio products to market.
Slides: https://docs.google.com/presentation/d/1zo5IVJbpFNU75mPfhKGdb_gxGXvXEf9JQQFLshbWnYk/edit?usp=sharing
HART Docs: https://daleonov.github.io/HART/Overview.html
HART Repo: https://github.com/daleonov/HART
HART Example project: https://github.com/daleonov/HART-TAP-June2026
Contacts: https://www.linkedin.com/in/daleonov/ | daleonov7 (at) gmail (.) com | Discord: daleonov#2071
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🚀 Join our Community
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Building your first Audiotool Nexus app — a browser-based extension that can read and write your entire project in real time, something a traditional VST simply can't do. Silas Gyger, lead engineer at Audiotool and author of the Nexus JS package, builds three apps live using...
Building your first Audiotool Nexus app — a browser-based extension that can read and write your entire project in real time, something a traditional VST simply can't do. Silas Gyger, lead engineer at Audiotool and author of the Nexus JS package, builds three apps live using nothing but an AI agent: a cable counter, a beat editor, and a Freesound sample browser.
More here: https://www.audiotool.com/LetsBuild/
Join Discord: https://www.audiotool.com/discord
About Audiotool: https://new.audiotool.com/
⏰ Timestamps:
00:00 - Introduction & what is a Nexus app?
02:20 - The origin of Nexus: collaboration, validation & the AI revolution
09:33 - Getting started: all you need is an agentic coding tool
12:43 - Phase 1: building a cable counter (OAuth, scopes & the dev flow)
21:17 - Phase 2: building a beat editor & wiring the mixer
29:13 - Phase 3: a sample browser powered by the Freesound API
37:32 - Drag-and-drop: loading samples into Machinist
48:53 - Real-time collaboration & how Nexus differs from VST
51:52 - Wrap-up
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
https://theaudioprogrammer.com/community
💼 Hire Audio Programmers & Music Tech Professionals
https://theaudioprogrammer.com/recruitment
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Is AI killing music tech? After months of pushing these tools into real audio codebases, here's my honest take — and three ways to ensure you're well prepared for the future. If you're an audio developer or product builder watching the AI conversation get more polarized by...
Is AI killing music tech? After months of pushing these tools into real audio codebases, here's my honest take — and three ways to ensure you're well prepared for the future.
If you're an audio developer or product builder watching the AI conversation get more polarized by the day, this video lays out three guidelines for staying valuable as these tools get better.
⏰ Timestamps:
00:00 - Introduction: The two extremes in the AI conversation
00:58 - 1. Fundamentals will become MORE valuable
03:35 - 2. Develop your taste for design and product sense
05:05 - 3. Lean in on what you already know
06:48 - How AI actually raises the bar
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
https://theaudioprogrammer.com/community
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Learn how to build your first custom user interface for a JUCE audio plugin. In this tutorial, we introduce a clean way to manage colors, fonts, and image assets, and use it to replace the default JUCE editor with a real custom background. This is Part 4 of the JUCE Sampler...
Learn how to build your first custom user interface for a JUCE audio plugin. In this tutorial, we introduce a clean way to manage colors, fonts, and image assets, and use it to replace the default JUCE editor with a real custom background. This is Part 4 of the JUCE Sampler Plugin series and the start of our deep dive into plugin UI design.
If you've ever wondered how plugin developers get from a generic gray window to something that actually looks like a product, this is the foundation you need.
📁 Follow along on GitHub:
https://github.com/TheAudioProgrammer/JuceSamplerAudioPlugin
(Switch to the "4-user-interface-1" branch and check the commit history to follow each step)
⏰ Timestamps:
00:00 - Introduction & What We're Building
01:56 - The Graphic Design Handoff
02:59 - Setting Up Assets (Images, Fonts, CMake)
06:46 - Creating the SamplerLookAndFeel Header
08:25 - Colors & Binary Data
09:31 - Font Typefaces & Accessor Functions
13:49 - Drawing the Background Image
16:55 - Abstracting Window Dimensions & Plugin Processor
18:34 - Recap & What's Next
🔗 Resources mentioned:
- Inter font family: https://fonts.google.com/specimen/Inter
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
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IIn this video, we explore a new approach to software development, moving beyond 'vibe coding' to a more structured programming workflow. We give Cursor a spin for the first time, comparing its capabilities to our previous experiences with Claude. Join us as we test this new...
IIn this video, we explore a new approach to software development, moving beyond 'vibe coding' to a more structured programming workflow. We give Cursor a spin for the first time, comparing its capabilities to our previous experiences with Claude. Join us as we test this new code editor and share observations on how it impacts the coding process.
⏰ Timestamps:
00:00 - Introduction
01:19 - What is Cursor? (and the DAW analogy)
02:26 - Downloading Cursor for the first time
03:50 - First project setup
04:30 - Selecting the Claude model
05:17 - The first prompt with the PRD
06:53 - Framework selection (and what Cursor suggests)
08:47 - Adding the CLAUDE.md coding practices
09:49 - Duplicated code in CMakeLists
11:24 - Building the complete plugin
13:23 - Testing in Ableton
16:24 - The lost context problem (heads up before you update)
16:42 - Code review begins
17:35 - The juice_header.h issue
18:33 - Fixing the red squiggles with clangd
23:01 - Performance issue: updating every audio callback
26:09 - Plugin editor review
27:07 - DSP and delay engine review
28:30 - Final thoughts: Cursor vs Claude Code
30:06 - Are these tools interchangeable?
🔗 Resources mentioned:
Cursor: https://cursor.com
Episode 1 — I Tried Vibe Coding an Audio Plugin: https://youtu.be/qeCYi0pwi3I
Episode 2 — Vibe Coding with the Code Project Planner: https://youtu.be/ky9dfycg1J8
Code Project Planner skill: https://github.com/TheAudioProgrammer/claude-audio-plugin-project-planner-skill
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
https://theaudioprogrammer.com/community
💼 Hire Audio Programmers & Music Tech Professionals
https://theaudioprogrammer.com/recruitment
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Learn how to add parameters to your JUCE sampler plugin and pick up the optimization tricks that make them feel polished and professional. This is Part 3 of the JUCE Sampler Plugin series. Whether you've been vibe coding your way through audio development or you're ready to...
Learn how to add parameters to your JUCE sampler plugin and pick up the optimization tricks that make them feel polished and professional. This is Part 3 of the JUCE Sampler Plugin series.
Whether you've been vibe coding your way through audio development or you're ready to understand what's really happening under the hood, this one's for you.
⏰ Timestamps:
00:00 - Introduction
01:37 - Understanding JUCE Audio Parameters
03:04 - Creating the Decay Parameter
06:39 - NormalisableRange and Parameter Configuration
15:51 - Parameter String Conversion and Display
19:37 - Adding Parameters to the Layout
40:24 - Optimization: Value Offset for Better UX
42:47 - Setting Up the Reverb
47:18 - Creating the Reverb Parameter
50:01 - Implementing Reverb Processing
59:21 - Code Refactoring with Helper Functions
62:08 - Testing and Conclusion
🔗 Resources:
GitHub Repo: https://github.com/TheAudioProgrammer/JuceSamplerAudioPlugin
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
https://theaudioprogrammer.com/community
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https://theaudioprogrammer.com/recruitment
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Eclipsa Audio is Google and Samsung's open-source solution for the next generation of spatial audio. Our Guests: Jani Huoponen — product lead for Eclipsa Audio at Google, driving the open standard forward from inside Chrome Open Media Scott Kramer — 15 years mixing for film...
Eclipsa Audio is Google and Samsung's open-source solution for the next generation of spatial audio.
Our Guests:
Jani Huoponen — product lead for Eclipsa Audio at Google, driving the open standard forward from inside Chrome Open Media
Scott Kramer — 15 years mixing for film and TV, eight years co-leading sound initiatives at Netflix, now consulting on emerging sound technologies at Green Field Sound
Claus Trelby — immersive music specialist exploring what spatial audio means for artists, producers, and the way we reference music in 2026
Links:
https://opensource.googleblog.com/2025/01/introducing-eclipsa-audio-immersive-audio-for-everyone.html
IAMF open source:
https://aomedia.org/specifications/iamf/
https://aomediacodec.github.io/iamf/v1.0.0-errata.html
https://aomediacodec.github.io/iamf/v1.1.0.html
https://github.com/AOMediaCodec/iamf-tools
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🚀 Join our Community
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Presentation title: How to Sell Your Audio Plugins In this episode, Josh sits down with Tobias from Moonbase to talk about what it actually takes to get your audio plugins up and selling. Tobias shares his journey from building plugin stores and licensing systems for...
Presentation title:
How to Sell Your Audio Plugins
In this episode, Josh sits down with Tobias from Moonbase to talk about what it actually takes to get your audio plugins up and selling. Tobias shares his journey from building plugin stores and licensing systems for companies like Yum Audio and Black Salt Audio, to turning all of that experience into Moonbase - a platform now powering over 200 audio software businesses. They cover the real challenges of selling plugins, what a modern business stack looks like for plugin developers, and where things are heading next.
Links:
Website: https://moonbase.sh
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🚀 Join our Community
https://theaudioprogrammer.com/community
🤝🏻 Hire Audio Programmers & Music Tech Professionals
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Last time I vibe coded an audio plugin. It worked, but the code was messy and I had zero control over the output. So I went and studied the best practices, and I built a tool to solve the planning problem. In this video, I show you what changes when you actually prepare...
Last time I vibe coded an audio plugin. It worked, but the code was messy and I had zero control over the output. So I went and studied the best practices, and I built a tool to solve the planning problem. In this video, I show you what changes when you actually prepare before prompting.
⏰ Timestamps:
00:00 - Introduction
01:14 - Why planning matters
01:52 - The Project Planner skill
02:48 - How to upload a Claude skill
04:14 - Running the project planner
06:19 - Defining plugin parameters
08:18 - Adding unique features
11:26 - Defining what's out of scope
12:15 - Code architecture setup
14:26 - Generating the PRD and CLAUDE.md
17:09 - Setting up the project folder
19:03 - Opening Claude Code in plan mode
20:32 - Reviewing Claude's implementation plan
24:41 - Building the plugin
25:07 - Testing in the DAW
27:37 - Reviewing the code
37:28 - Fixing the ping-pong bug
40:52 - Final test
41:41 - Reflections and takeaways
🔗 Resources mentioned:
Project Planner Skill (free download) - https://github.com/TheAudioProgrammer/claude-audio-plugin-project-planner-skill
Claude Code — https://docs.anthropic.com/en/docs/claude-code
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
https://theaudioprogrammer.com/community
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https://theaudioprogrammer.com/recruitment
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📚 Learn Audio Programming https://theaudioprogrammer.com/books 🚀 Join our Community https://theaudioprogrammer.com/community 🤝🏻 Hire Audio Programmers & Music Tech Professionals https://theaudioprogrammer.com/recruitment 🎛️ Create Your Own Audio Plug-in with Our...
Presentation title: Practically Useful DSP Abstract: How do you get started with DSP? Join us for this discussion with Musik Hack founder Sam Fischmann as we explore a general overview of Digital Signal Processing algorithms, and how to Bio: Sam is the technical co-founder...
Presentation title:
Practically Useful DSP
Abstract: How do you get started with DSP? Join us for this discussion with Musik Hack founder Sam Fischmann as we explore a general overview of Digital Signal Processing algorithms, and how to
Bio: Sam is the technical co-founder for Musik Hack LLC, where he makes software for artists, musicians, producers, and audio engineers. He makes products with clear, expressive controls that don't require a doctorate to use, but take the hippocratic oath anyway.
Links:
Website: https://musikhack.com
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🚀 Join our Community
https://theaudioprogrammer.com/community
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I've been hearing about vibe coding for a while now, and it's finally hit the audio programming world. So I decided to test it myself - building an audio plugin from scratch using Claude Code, with zero hand-written code. Here's what worked, what didn't, and what surprised me...
I've been hearing about vibe coding for a while now, and it's finally hit the audio programming world. So I decided to test it myself - building an audio plugin from scratch using Claude Code, with zero hand-written code. Here's what worked, what didn't, and what surprised me about my own mindset along the way.
⏰ Timestamps:
00:00 - Vibe coding hits audio programming
00:20 - My confession: I've never tried this
00:58 - About The Audio Programmer
01:31 - Choosing an LLM and getting started
02:10 - First prompt: Building a basic gain plugin
03:24 - Setting up Claude Code step by step
05:27 - Troubleshooting the install
08:47 - Creating our project and launching Claude Code
10:57 - The magic prompt: Watching it scaffold everything
13:52 - First build and test — it works!
14:39 - Inspecting the code: What did it actually write?
15:43 - Refining: Adding dB scaling and logarithmic gain
18:13 - Getting the plugin into a DAW
20:57 - Testing with real audio
21:56 - Custom UI experiment: Rotary slider and styling
23:33 - Pushing the limits: Advanced look and feel
25:29 - Where the UI broke down
27:37 - What I learned: Psychology, workflow, and honest takeaways
29:08 - What's next for this series
🔗 Resources Mentioned:
Claude Code: https://claude.ai
JUCE Framework: https://juce.com
iPlug 2 (Oli Larkin): https://iplug2.github.io
CMake: https://cmake.org
Xcode (Mac): Available on the Mac App Store
Visual Studio (Windows): https://visualstudio.microsoft.com
📋 What I Used:
Claude Max plan
Claude Code (CLI tool)
JUCE framework (fetched via CMake)
Ableton Live (DAW testing)
====
📚 Learn Audio Programming
https://theaudioprogrammer.com/books
🎤 Join our Community
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Presentation title: Analog Circuit Modeling with the Point-to-Point Library Abstract: The Point To Point Library is a software tool for audio software developers interested in easily adding analog circuit modeling to their plug-ins. An overview of the library will be...
Presentation title:
Analog Circuit Modeling with the Point-to-Point Library
Abstract: The Point To Point Library is a software tool for audio software developers interested in easily adding analog circuit modeling to their plug-ins. An overview of the library will be provided, along with a demonstration of the development tools including the Analog Circuit Factory prototyping plug-in.
Bio: Eric Tarr is a software developer, signal processing engineer, and educator. His company, Hack Audio, was started to help other audio engineers create tools for music production by providing educational tutorials, software licensing, and consulting services.
Links:
Website: https://hackaudio.com/
====
📚 Learn Audio Programming
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🚀 Join our Community
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Now that the dust has settled from NAMM 2026, I'm sharing my reflections on the state of audio software — the cautious mood I encountered, the gap between AI conversation and actual products, the rise of Rust in audio development, and the sobering news of Native Instruments...
Now that the dust has settled from NAMM 2026, I'm sharing my reflections on the state of audio software — the cautious mood I encountered, the gap between AI conversation and actual products, the rise of Rust in audio development, and the sobering news of Native Instruments entering insolvency. Here's what I think it all means for our industry.
⏰ Timestamps:
0:00 - Introduction
1:02 - The Mood at NAMM — Caution & Bigger Questions
2:10 - Rust, Claude & AI-Assisted Audio Development
3:57 - Native Instruments Insolvency — A Wake-Up Call
5:16 - What It All Means
5:59 - Your Turn — Drop a Comment
====
📚 Learn Audio Programming
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🎤 Join our Community
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