https://audio.dev/ -- @audiodevcon --- Patterns of Practice: Live Coding and the Logic of South Asian Traditional Music - Abhinay Khoparzi - ADCx India 2026 --- While the global narrative of generative music often centers on Western pioneers, the Indian subcontinent...
https://audio.dev/ -- @audiodevcon
---
Patterns of Practice: Live Coding and the Logic of South Asian Traditional Music - Abhinay Khoparzi - ADCx India 2026
---
While the global narrative of generative music often centers on Western pioneers, the Indian subcontinent possesses deep-rooted foundations in procedural art and indigenous musical theory. This keynote moves beyond standard industry frameworks to explore how traditional Indian musical structures can be bridged with modern computational logic.
Through live-coding performance platforms and the history of their development, I will demonstrate how programming functions as a performance art that intentionally blurs the line between engineering and creative expression. The address will examine the process of "creatively decolonizing" technology by adapting Western-developed systems to better represent diverse cultural contexts and microtonal complexities.
A central focus of this session is pushing back against the inherent technological biases found in standard audio software. We will discuss the technologist's vital role in reclaiming computational heritage and creating sustainable futures for non-Western musicality. Ultimately, this keynote serves as a call for the audio developer community to evolve into ""creative technologists"" who lead the way in building an inclusive and egalitarian global ecosystem.
---
Slides: https://data.audio.dev/talks/ADCxIndia/2026/patterns%20of-practice-translating-south-asian-heritage-into-algorithmic-logic/slides.pdf
---
Abhinay Khoparzi is a multidisciplinary creative technologist and instigator of Algorave India, maintaining a ""creative polyglot"" practice that merges cinematic direction, live-coded performance, and critical advocacy for a sovereign and open web.
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- Scripting Architecture for a DAW-like Plugin - How we Implemented Lua and JavaScript Scripting for Synthesizer V Studio - Kanru Hua - ADC 2025 --- Audio software at scale is often met with thousands of...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
---
Scripting Architecture for a DAW-like Plugin - How we Implemented Lua and JavaScript Scripting for Synthesizer V Studio - Kanru Hua - ADC 2025
---
Audio software at scale is often met with thousands of feature requests across diverse user groups with varying workflows. This talk presents scripting as a solution to bridge the gap between limited development resources and a growing backlog. This talk will guide you through the architecture of Synthesizer V Studio, a vocal synth with DAW-like infrastructure and strong scripting capabilities. We will cover the manipulation of all types of objects (Track/Group/Note/Phoneme) in the project, seamless undo/redo integration, designing an object-oriented interface that supports both Lua and JavaScript and the ability to allow users to create custom UIs within clearly defined boundaries. Key challenges include decoupling the script bindings from the core codebase, ensuring memory safety when accessing native objects from a script environment, and the handling of asynchronous callbacks from the native environment.
---
Slides: https://data.audio.dev/talks/2025/scripting-architecture-for-a-daw-like-plugin.pdf
---
Kanru Hua
Kanru Hua is the founder of Dreamtonics, the pioneering startup behind Synthesizer V, established in 2019. Under his leadership, the company has emerged as a global leader in vocal synthesis and voice conversion, developing breakthrough tools like Vocoflex. A self‐taught programmer and researcher, Kanru bridged speech signal processing with state‐of‐the‐art
generative models, delivering a versatile arsenal of vocal generation tools for composers and musicians. In recognition of his impact, he was named on Forbes JAPAN 30 Under 30 in 2022.
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC25 Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- The Agentic Symphony - Multi-Agent Collaboration for Emergent Musical Composition - Meera Sundar - ADCx India 2026 --- Four autonomous agents walk into a recording studio. No human conductor, no...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
---
The Agentic Symphony - Multi-Agent Collaboration for Emergent Musical Composition - Meera Sundar - ADCx India 2026
---
Four autonomous agents walk into a recording studio. No human conductor, no predetermined score. Just simple rules and competing objectives. What emerges is music with dramatic arcs, thematic development, and surprising modulations that no agent individually planned. This is the Agentic Symphony.
This talk presents a multi-agent system where specialized agents for harmony, melody, rhythm, and texture work together to create compositions that exhibit emergent behaviors: unexpected modulations, call-and-response patterns, and dramatic arcs that no single agent explicitly planned.
Each agent operates independently with straightforward objectives. The harmonic agent generates chord progressions using weighted Markov chains of common patterns (I-IV-V, ii-V-I). The melodic agent creates and develops motifs over those harmonies, using chord tones and passing notes strategically. The rhythmic agent controls tempo and rhythmic patterns, while the textural agent manages dynamics and voice density to create intensity arcs. Through a shared musical state object, agents ""listen"" to each other's outputs and adapt their decisions accordingly.
The implementation uses Python with the `mido` library for MIDI generation and FluidSynth for audio synthesis. Agents progress from pure rule-based decision making to LLM-enhanced musical reasoning, demonstrating how large language models can inform creative choices within constrained musical contexts. Live demonstrations will show the system's evolution: from individual agents playing mechanical sequences, to emergent collaboration producing music with genuine dramatic structure.
This project addresses fundamental questions in multi-agent design: How should agents communicate through shared state? What happens when competing objectives create productive tension? How does memory enable coherence over time? Music provides an ideal testbed-collaboration quality is immediately audible, offering intuitive feedback on agent behavior. The insights translate directly to multi-agent systems in robotics, distributed computing, and collaborative AI across domains.
Slides: https://data.audio.dev/talks/ADCxIndia/2026/multi-agent-collaboration-for-emergent-musical-composition/slides.pdf
---
Meera Sundar
Meera is a software engineer, musician and newly minted audio engineer
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- Overview of Granular Synthesis - Avrosh Kumar - ADC 2025 --- For most, granular synthesis is a mysterious yet versatile technique. While some may find it fathomable, it remains an inexhaustible tool...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
---
Overview of Granular Synthesis - Avrosh Kumar - ADC 2025
---
For most, granular synthesis is a mysterious yet versatile technique. While some may find it fathomable, it remains an inexhaustible tool that yields complex timbres, textures and rhythms. Although it has been around for decades, people have found new ways to use it doing real-time effects and sound design.
This talk will review its history, delve into intricate details of its implementations and applications in simple pitch-shifting and time-stretching algorithms. The talk will serve as a survey of topics related to granular synthesis and, hopefully, provide a comprehensive resource on the topic for people trying to use or build granular tools.
---
Avrosh Kumar
Avrosh is a Research Engineer and a fledgling audio plugin developer based in New York, currently working at Pindrop. He has over eight years of experience in speech processing, deepfake detection and voice-biometrics with focus on analyzing challenging, noise-addled real world voice interactions. He earned his Master's in Music Technology from Georgia Tech in 2017, building on a strong foundation in digital signal processing and machine learning. His current interests include sound synthesis techniques and electronic music history. Outside of work, he enjoys playing cricket on Sundays and making pizzas in his wood fired oven.
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC25 Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- Linux as the Conductor - Driving Pre-Compiled Audio DSP Kernels on C7x for Real-Time Processing - Vishnu Pratap Singh - ADCx India 2026 --- This talk is about how Linux can efficiently offload...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
---
Linux as the Conductor - Driving Pre-Compiled Audio DSP Kernels on C7x for Real-Time Processing - Vishnu Pratap Singh - ADCx India 2026
---
This talk is about how Linux can efficiently offload real-time audio processing to TI’s C7x DSP cores without rewriting DSP algorithms. The C7x runs pre-compiled audio DSP kernels, while Linux acts as the controller—streaming audio buffers, triggering DSP execution, and retrieving processed data through RPMsg and shared memory. Using TI Sitara SoC , we talk about two example workflows: audio frame processing offload and 2D-FFT acceleration. Attendees will learn the buffer-exchange model, IPC setup, latency considerations, and deployment steps needed to enable reliable heterogeneous compute where ARM orchestrates and DSP executes.
Slides: https://data.audio.dev/talks/ADCxIndia/2026/driving-pre-compiled-audio-dsp-kernels-on-c7x-for-real-time-processing/slides.pdf
---
Vishnu Pratap Singh
Agile Engineering leader at Texas Instruments driving AI-powered pro-audio and embedded Linux innovation on next-gen SoCs
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- Low Latency Android Audio with improved CPU Performance - Phil Burk - ADC 2025 --- An update on progress in reducing latency using AAudio MMAP and Oboe. We will benchmark CPU performance and measure...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
---
Low Latency Android Audio with improved CPU Performance - Phil Burk - ADC 2025
---
An update on progress in reducing latency using AAudio MMAP and Oboe. We will benchmark CPU performance and measure latency using OboeTester. We will also explore the Android Energy Aware CPU scheduler and dynamic frequency scaling on Android and discuss some issues, which include slow scaling and core migration. We will also demonstrate some new techniques you can use to improve performance and reduce glitches, including ADPF and workload reporting. We will also discuss strategies for reducing glitches in full duplex audio streams.
Slides: http://data.audio.dev/talks/2025/real-time-audio-on-android.pptx
---
Phil Burk
Phil Burk is a software developer and designer who specializes in interactive and experimental music systems. In the early 1980’s, Phil began developing HMSL, the Hierarchical Music Specification Language. Phil then worked at 3DO developing the first DSP based sound synthesis system for a video game console. Phil co-founded the PortAudio project with Ross Bencina in 1997. Other projects include JSyn, a music synthesis API for Java, JavaSonics ListenUp for recording and uploading voice in a web page, and TransJam, a client/server system for multi-player interaction on the web, eg. the WebDrum. Phil Burk led the Mobileer team in the development of a polyphonic MIDI ringtone synthesizer used in the Treo 600 and other devices. Phil has also been contributing for many years to the new MIDI 2.0 standards. At Google he developed AAudio, Oboe and the MIDI API for Android.
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC25 Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- Developing for Avid’s Audio Ecosystem - Rob Majors - ADCx India 2026 --- Discover how to build, test, and deliver audio products for Avid’s professional ecosystem. In this session, you’ll get a...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
---
Developing for Avid’s Audio Ecosystem - Rob Majors - ADCx India 2026
---
Discover how to build, test, and deliver audio products for Avid’s professional ecosystem. In this session, you’ll get a practical guide to the AAX plugin format, see how to automate workflows in Pro Tools using the Scripting SDK, and learn the steps to get your products into the hands of users. You will also learn how GlobalLogic is partnering with Avid to build an engineering team in India to develop, test & maintain the Pro Tools product.
Slides: https://data.audio.dev/talks/ADCxIndia/2026/developing-for-avids-audio-ecosystem/slides.pdf
---
Rob Majors is a software engineer on the Pro Tools team at Avid, specializing in the AAX plugin platform and developer integrations.
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Japan - 1st - 3rd June ADC Bristol - 9th - 11th November --- Music Design and Systems - Achieving Inaudibly Complex Systems in Video Games - Liam Peacock - ADC 2025 --- This talk presents a data-driven case study of Marvel’s...
https://audio.dev/ -- @audiodevcon
ADC Japan - 1st - 3rd June
ADC Bristol - 9th - 11th November
---
Music Design and Systems - Achieving Inaudibly Complex Systems in Video Games - Liam Peacock - ADC 2025
---
This talk presents a data-driven case study of Marvel’s Spider-Man, forming part of my broader PhD investigation into the technical and musical systems that contribute to immersion in video game audio systems. Using original gameplay capture and a custom analytical framework, I evaluated how musical transitions are triggered during combat sequences. That method includes multiple variables: audio food grouped, functional aspects of audio, drivers of immersion, and emotional intensity. This an analysis provided a visual method of assessing how interactive music systems perform in real-time and how effectively they contribute to a player’s sense of immersion.
The analysis reveals a critical implementation issue: transitions and the musical cues associated with them are not designed to consider all musicality aspects on either side of the transition. This disregards the musical context and disrupts musical cohesion but also immersion as these repeated transition cues present an opportunity for obvious repetition at a minimum and clear musical incongruence. While subtle this disruption can weaken immersion and players achievement of flow state. These findings suggest a need for deeper collaboration between composer and technical audio teams, particularly when composers are subcontracted and removed to varying degrees from the implementation decisions and design overview.
By combining musicological analysis, system design critique, practice-led research (in the form of a prototype), and practical recommendations, the talk argues for more musically informed middleware strategies – such as aligning transitions with two-bar phrasing – to preserve both musicality and immersion. This session will appeal to audio programmers, technical sound designers and composers seeking to improve the cohesion between composition and implementation in game audio systems.
---
Liam Peacock
I am a first year PhD Creative Music Practice student at the University of Edinburgh supervised by Drs Martin Parker, Jules Rawlinson, and James cook, focusing on game audio implementation strategies, Music’s role in player immersion, and game audio pedagogy. I am also a Deputy Course Leader with teaching duties in the field of Music and Sound Production. My specialisms are Game Sound and Music and audio postproduction. I hold a BA Music, PGCE, MFA Video Game and Media Composition.
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC25 Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- From DAW Users to Audio Developers - Teaching JUCE to Creative Minds - Milap Rane - ADCx India 2026 --- Many music production students approach mathematics and programming with hesitation, often...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
---
From DAW Users to Audio Developers - Teaching JUCE to Creative Minds - Milap Rane - ADCx India 2026
---
Many music production students approach mathematics and programming with hesitation, often seeing them as abstract, intimidating, or disconnected from creativity. Yet effective music production already depends on structured, stepwise problem-solving—an inherently algorithmic way of thinking.
This talk explores how a Polya-inspired problem-solving framework can be adapted to retrain music production students to think algorithmically. By guiding students to understand a problem, break it into smaller steps, test solutions incrementally, and reflect on outcomes, programming becomes a process of structured experimentation rather than mathematical threat. This approach can help more students access the beauty of building their own plug-ins and workflows that can help them create their own creative identities.
Drawing from my own classroom experience teaching C++ and audio software engineering to B.Sc. Sound Engineering students at the Undergraduate level in an Indian University, where most of the students come from a non-Science background, and where mathematics can in some cases even trigger past trauma. How in such cases, can Audio and Music Technology and Software Development be taught and made more accessible is at the crux of this talk. I discuss strategies for reducing fear around mathematics, reframing coding as problem-solving, and cultivating computational confidence in creative learners. The goal is not just to teach syntax, but to reshape thinking—helping students move from passive tool users to engaged builders who approach software engineering with curiosity rather than anxiety.
Slides: https://data.audio.dev/talks/ADCxIndia/2026/from-daw-users-to-audio-developers-teaching-cpp-juce-to-creative-minds/slides.pdf
---
Milap Rane
Musician. Music Technologist. Educator
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/adc-japan-26/ We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan. The Audio Developer Conference will have...
https://audio.dev/adc-japan-26/
We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan.
The Audio Developer Conference will have two main conference events in 2026, ADC Japan 1-3 June 2026 in Akihabara, Tokyo, and ADC26 Bristol UK 9-11 November 2026.
記念すべき第1回 Audio Developer Conference (ADC) in Japan へようこそ!皆さまのご参加とご登壇を心よりお待ちしています。2026年6月1日〜3日、東京・秋葉原UDXにて対面形式で開催します。
Audio Developer Conference は2026年に2つの大きなイベントを開催します。ADC Japan(2026年6月1日〜3日、東京・秋葉原)と ADC26 Bristol UK(2026年11月9日〜11日、英国ブリストル)で、世界中のオーディオプログラマーとつながりましょう
ADC Japan is a full 3-day conference
The first day of ADC Japan (1 June) will include workshops and a hackathon open to all conference attendees. The second and third days (2-3 June) will include conference talks presented on three stages in both English and Japanese and a sponsor exhibit hall. Live translation will be provided in English and Japanese for all talks.
ADC Japan workshop and hackathon participation will require registration as spots are limited and will be on a first-come, first served basis.
ADC Japan は3日間にわたって開催されます
ADC Japan 初日(6月1日)は、参加者全員がご参加いただけるワークショップとハッカソンを開催します。2日目・3日目(6月2日〜3日)は、3つの会場で英語・日本語両方の講演が行われ、協賛企業の展示ブースも設けられます。すべての講演に英語・日本語の同時通訳をご用意していますので、言語の壁を気にせずお楽しみください
ワークショップとハッカソンへの参加には事前登録が必要です。定員に限りがありますので、先着順となります。お早めにお申し込みください
For the full schedule, visit: https://audio.dev/adc-japan-26/schedule/
#audiodev #audio #programming #sound #soundtech #dsp #digitalsignalprocessing #audioproduction #plugins #juce #audioprogramming #audiosoftware #adc
https://audio.dev/adc-japan-26/ We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan. The Audio Developer Conference will have...
https://audio.dev/adc-japan-26/
We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan.
The Audio Developer Conference will have two main conference events in 2026, ADC Japan 1-3 June 2026 in Akihabara, Tokyo, and ADC26 Bristol UK 9-11 November 2026.
記念すべき第1回 Audio Developer Conference (ADC) in Japan へようこそ!皆さまのご参加とご登壇を心よりお待ちしています。2026年6月1日〜3日、東京・秋葉原UDXにて対面形式で開催します。
Audio Developer Conference は2026年に2つの大きなイベントを開催します。ADC Japan(2026年6月1日〜3日、東京・秋葉原)と ADC26 Bristol UK(2026年11月9日〜11日、英国ブリストル)で、世界中のオーディオプログラマーとつながりましょう
ADC Japan is a full 3-day conference
The first day of ADC Japan (1 June) will include workshops and a hackathon open to all conference attendees. The second and third days (2-3 June) will include conference talks presented on three stages in both English and Japanese and a sponsor exhibit hall. Live translation will be provided in English and Japanese for all talks.
ADC Japan workshop and hackathon participation will require registration as spots are limited and will be on a first-come, first served basis.
ADC Japan は3日間にわたって開催されます
ADC Japan 初日(6月1日)は、参加者全員がご参加いただけるワークショップとハッカソンを開催します。2日目・3日目(6月2日〜3日)は、3つの会場で英語・日本語両方の講演が行われ、協賛企業の展示ブースも設けられます。すべての講演に英語・日本語の同時通訳をご用意していますので、言語の壁を気にせずお楽しみください
ワークショップとハッカソンへの参加には事前登録が必要です。定員に限りがありますので、先着順となります。お早めにお申し込みください
For the full schedule, visit: https://audio.dev/adc-japan-26/schedule/
#audiodev #audio #programming #sound #soundtech #dsp #digitalsignalprocessing #audioproduction #plugins #juce #audioprogramming #audiosoftware #adc
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- Beyond the DAW - Designing a Procedural Sequencer Powered by Music-Theory - Romy Dugue & Cecill Etheredge - ADC 2025 --- Most music composition tools originate from either traditional sequencing DAWs...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
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Beyond the DAW - Designing a Procedural Sequencer Powered by Music-Theory - Romy Dugue & Cecill Etheredge - ADC 2025
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Most music composition tools originate from either traditional sequencing DAWs or purely procedural programming environments. While many have evolved into hybrid DAWs that incorporate elements of both approaches, they remain largely defined by their origins - addressing innovation through UI enhancements rather than rethinking core architecture.
This talk explores a DAW reimagined, merging clip-based sequencing with procedural programming principles and a graph-based framework. Our approach treats music theory not as an absolute truth, but as a set of human-created toolboxes - for jazz harmony, classical composition, microtonal musics, and more - that musicians can apply creatively and procedurally while maintaining full non-destructive control within a linear timeline.
This system lets musicians navigate by ear through theoretical possibilities — trying different tools, keeping what fits, and discarding the rest. Procedural generation becomes an optional co-pilot rather than a gatekeeper, helping musicians leverage complex theoretical concepts without formal training or simply step around them altogether.
The main focus will be on combining the immediacy of traditional sequencing with the flexibility of procedural systems, where theory can shape compositions - rather than merely sketching them out. We'll examine how to architect the sequencer as a directed graph of conventional DAW elements such as tracks and clips, and combine this with composable, non-destructive operations. It will be explained how such graph-based architectures enable complex node interdependencies that formally represent and manipulate various aspects of music theory.
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Slides: https://data.audio.dev/talks/2025/beyond-the-daw.pdf
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Romy Dugue
I'm a JUCE developer who builds audio plugins for clients worldwide—everything from wild effects to expressive synths. When I'm not coding or out at concerts, you'll find me making music, from stoner rock to techno. I believe the best music technology doesn't get in your way or steal the fun parts of making music; instead, it becomes part of your creative flow. That's what drives my work: building tools that understand the joy of creation and amplify it rather than complicate it.
Cecill Etheredge
In daily life, Cecill serves as the Technical Director of KoalaDSP, a European startup focused on whitelabel DSP, middleware and audio plugin development for major industry players. In the remaining hours, Cecill channels his engineering skills and artistic flair into tackling challenging and complex problems, driven by a classic hacker ethos and curiosity. With a lifelong passion for technology and music, and over 20 years of experience in areas involving hardware, games, graphics, audio & algorithms, Cecill is still on a never-ending journey to learn, to create impactful innovations, and to share the lessons learned with others.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
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Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
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Organized and produced by JUCE: https://juce.com/
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Special thanks to the ADC25 Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon
ADC Japan - 1st - 3rd June
ADC Bristol - 9th - 11th November
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Human-Computer Interaction Practices in Musical Interface Design - Kratika Jain and Gowdham Prabhakar - ADCx India 2026
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Advances in music technology have significantly expanded our ability to generate and process sound, yet interaction remains one of the most critical challenges in designing expressive musical systems. Many contemporary tools prioritize functionality and parameter density over playability, often requiring musicians to adapt their creative processes to rigid interfaces. This talk explores how Human Computer Interaction practices can inform the design of expressive, performer centered music interfaces.
The presentation introduces core Human Computer Interaction concepts such as feedback, cognitive load, affordances, and embodied interaction, and examines how these principles apply uniquely to musical contexts, where interaction is time critical, physical, and deeply expressive. It then discusses music interface design as the art of mapping human actions to sound in ways that support musical intent rather than technical complexity.
Through a series of practice driven case studies, the talk presents projects including gaze based audio control, gesture driven musical expression, the design of new tangible instruments, extensions of traditional instruments, and spatial and virtual reality based music systems. Each example highlights specific interaction challenges, design tradeoffs, and lessons learned from working with performers in real world settings.
The talk also situates this work within broader research and creative communities such as New Interfaces for Musical Expression, emphasizing a design philosophy that values iteration, failure, and performer feedback over purely technical optimization. Finally, the role of audio itself is discussed not merely as output, but as a primary feedback mechanism and interaction medium.
This presentation aims to provide audio developers and music technologists with practical insights into applying Human Computer Interaction practices to music interface design, encouraging interaction first thinking when building tools for musical expression.
Slides: https://data.audio.dev/talks/ADCxIndia/2026/human-computer-interaction-practices-in-music-interface-design/slides.pdf
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Kratika Jain
Music Technology Researcher and NIME Developer at IIT Kanpur, working at the intersection of sound engineering, human–computer interaction, and expressive digital instruments.
Gowdham Prabhakar
Human Computer Interaction (HCI), Robotics, Extended Reality (XR), Artificial Intelligence (AI), Music Technology, Creative Technology, Inclusive/Assistive Technology, New Media/Interactive Arts
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon --- Integrate Your Plugin with the New AI and Automation Features in Pro Tools using SoundFlow’s new SFX Framework - Christian Scheuer - ADC 2025 --- With the release of Pro Tools 2025.10, SoundFlow, the industry leader in audio workflow...
https://audio.dev/ -- @audiodevcon
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Integrate Your Plugin with the New AI and Automation Features in Pro Tools using SoundFlow’s new SFX Framework - Christian Scheuer - ADC 2025
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With the release of Pro Tools 2025.10, SoundFlow, the industry leader in audio workflow automation, is now built directly into Pro Tools. It powers the new AI-based Session Assistant, interactive tutorial system, and the macro/scripting engine, as well as integrations with Stream Deck, MIDI, iOS, and Android devices.
This new deep integration is powered by SFX (the SoundFlow Extension Framework) – a cross-platform, low-latency automation SDK that allows any macOS or Windows app/plugin to make its functionality available to SoundFlow's engines. For JUCE-based plugins, SFX provides a prebuilt integration, allowing plugins to implement SFX with just a few lines of code.
In this talk, we’ll show how plugin developers can add SFX support and make their plugins addressable from the new automation and AI features in Pro Tools: selecting presets, adjusting parameters, and coordinating changes between the DAW and plugins, whether from the Session Assistant, user scripts and macros, tutorials, or decks/surfaces. At the end, there'll be a unique opportunity to enroll in SoundFlow's SFX program and become part of the initial batch of launch partners.
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Christian Scheuer
Christian Scheuer is the Founder & CEO of SoundFlow, a platform built to eliminate friction in creative software, with deep integration with Avid Pro Tools.
Before starting SoundFlow, Christian spent over a decade as a sound editor and mixer in the Danish film industry. Experiencing first-hand how much time creatives lose to repetitive clicks and window juggling, he developed SoundFlow: a workflow automation platform for scripting actions, creating macros, and designing custom decks that control professional apps with a single click.
Under Christian’s leadership, SoundFlow has grown into the industry-standard tool for streamlining post-production and music production workflows, supported by an active community where creators share scripts and best practices. His focus remains constant: help artists stay in the creative flow by letting the computer do the busywork.
---
ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
https://facebook.com/audiodevcon
https://instagram.com/audiodevcon
https://www.reddit.com/r/audiodevcon/
https://mastodon.social/@audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC25 Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
https://audio.dev/ -- @audiodevcon ADC Bristol - 9th - 11th November --- Workshop: Accessibility in Audio Tech - Jay Pocknell, Tim Burgess, Tim Yates, Samuel John Prouse, David Shervill, Liza Bec, Tim Adnitt & Mxshi Mo - ADC 2025 --- As audio production techniques and...
https://audio.dev/ -- @audiodevcon
ADC Bristol - 9th - 11th November
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Workshop: Accessibility in Audio Tech - Jay Pocknell, Tim Burgess, Tim Yates, Samuel John Prouse, David Shervill, Liza Bec, Tim Adnitt & Mxshi Mo - ADC 2025
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As audio production techniques and technologies evolve, so too must the ways we think about accessibility. To improve inclusion in music-making, it is essential that access is evaluated throughout the design of audio technology, not as an add-on or afterthought.
Building on ADC24’s ‘Inclusive Design in Audio Products: Why, Why, How?’ workshop, this symposium comprises a series of sessions that will unpick the systematic barriers to accessibility within audio, and highlight solutions that you can embed into your projects.
Throughout the afternoon, disabled musicians, accessibility consultants, and representatives from organisations driving change will share insights into the opportunities for a more inclusive audio industry. Attendees will help collate a list of inclusive design principles to demystify accessible product development in future.
The concepts covered will be suitable for beginner, intermediate, and advanced audio programmers, though the sessions will not delve too deeply into code examples.
Introduction to the Social Model of Disability
Liza Bec, Tim Yates
The Social Model of Disability is a set of principles that informs our understanding of disability. It was borne from the disability rights movement, led by disabled people, in the UK. In this presentation we will give an overview of the Social Model, including the key ideas, some of the language used, as well as an insight into how the ideas apply to music making and music technology.
Structural access barriers within the audio industry, and opportunities to be part of the solution
Tim Yates, Liza Bec, Jay Pocknell, Mxshi Mo
It can be incredibly difficult for disabled musicians to navigate the music tech space, find the equipment and instruments that they need, and then get hold of them. In this discussion we will outline some of the barriers people face, and discuss some of the structural solutions that we can collectively put in place to address them. We will also explore Drake Music’s pioneering Accessible Musical Instrument Collection and DMLab initiatives.
Making software talk: screen reader implementation principles
Tim Burgess & Jay Pocknell
What makes software accessible for blind users? What do concepts like ‘focus’ and ‘tab order’ mean in practical terms? This section shares insight into how to look at an app from a blind user’s perspective, and where to start with screen reader accessibility and keyboard navigation, no matter which development framework you are using.
Usability, not just accessibility
Jay Pocknell, Byron Harden (pre-recorded presentation).
Can software really be considered ‘accessible’ if functions could take screen reader users many times longer to access? In this presentation, we explore opportunities for optimising workflows for screen reader users and replicating the glanceability that sighted users often rely upon. We also share opportunities to work with blind community members to get user experience feedback.
Spotlight: Defining a Framework for Universal Design
Sam Prouse & David Shervill
David Shervill will discuss music education’s role in supporting beginners and those returning to the creative industry, and ways we can all support inclusive development. Sam will present a universal design model for software and hardware. He’ll give an overview of key accessibility standards and how they’ve been adapted from W3C’s Web Content Accessibility Guidelines (A11Y) to broader software contexts. David and Sam will conclude with a preview of their in-depth talk scheduled for Wednesday.
Spotlight: Native Instruments’ Accessibility Helper app
Tim Adnitt
- How Native Instruments’ Accessibility Helper makes NI’s hardware products accessible.
- How it enables Kontrol MK3 keyboards to additionally control non-NKS third-party plug-in and even hardware synths.
- Community-generated MIDI templates for hardware accessibility.
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ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems.
Annual ADC Conference - https://audio.dev/
https://www.linkedin.com/company/audiodevcon
https://twitter.com/audiodevcon
---
Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk
---
Organized and produced by JUCE: https://juce.com/
---
Special thanks to the ADC25 Team:
Sophie Carus
Derek Heimlich
Andrew Kirk
Bobby Lombardi
Tom Poole
Ralph Richbourg
Jim Roper
Jonathan Roper
Prashant Mishra
#adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology