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  • JUCE youtube.com audio-and-video channel video youtube 2026-08-03 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- How I Learned to Love the Docs - Documentation As Design Process for Music Tech Products - Astrid Bin - ADC 2025 --- Product documentation is often seen as a ""nice-to-have"" that comes at the end of...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- How I Learned to Love the Docs - Documentation As Design Process for Music Tech Products - Astrid Bin - ADC 2025 --- Product documentation is often seen as a ""nice-to-have"" that comes at the end of the design and implementation process, and something that few small teams have time for. But for audio products - notoriously complex, serving a multitude of styles and purposes, usually with a conceptual model that isn't obvious to newcomers - communicating what a product does and how it works is crucial. So what do you do if there's no one to produce documentation? I'm a music tech designer who has learned to love the docs. In this talk I'll share why I think documentation is so important (to you as well as your customers), how I learned to get good at writing it, and why I think it's a vital aspect of design. I'll explain how I think about docs (and some good examples), and through a case study of my first big user manual, I'll describe why I think documentation is secret the superpower design skill. In case you want to go straight home and write some documentation, I'll also prodvide suggestions of how to approach docs, when to start them, some tools I've found useful, and how to leverage the power of documentation to improve your products while they're still being developed. --- Slides: http://data.audio.dev/talks/2025/how-i-learned-to-love-the-docs.pdf --- Astrid Bin Astrid Bin is an artist and designer who specialises in making complex things useful, beautiful and understandable. Alongside her history of working as an announcer for international Lego robot competitions and explaining rocket science to children, she's also worked as a music technology researcher across academia and industry. Most recently she was the founding designer of Bela, and is currently working in e-textiles research for musical interacton and freelancing on interesting projects. She lives in Berlin. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-08-02 12:00

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    https://audio.dev/ -- @audiodevcon​ --- How to Write Scalable, Deterministic Audio Engines - Janus Lynggaard Thorborg - ADCx Copenhagen 2026 --- Does it sound familiar to have the UI responsiveness drop as audio load increases, or have audio stuttering under intensive UI...

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    https://audio.dev/ -- @audiodevcon​ --- How to Write Scalable, Deterministic Audio Engines - Janus Lynggaard Thorborg - ADCx Copenhagen 2026 --- Does it sound familiar to have the UI responsiveness drop as audio load increases, or have audio stuttering under intensive UI operations? That an audio track sounds different every time it’s rendered? And that you end up with a system that seems very hard to test without instabilities or generous timeouts and tolerance? In this talk we’ll take a brief look at the technology, approaches and architecture you can employ to improve the lives of your own engineering department and build better software for your users! We’ll identify common pitfalls like atomic variables (!), performance mitigation strategies that may end up hurting and why it could make sense to take a page from graphics architecture in terms of how you may want to structure your interprocess communication. A suggested approach will be evaluated for benefits and tradeoffs. --- Janus Lynggaard Thorborg Janus Thorborg is a musician, sound designer and audio programmer developing open source audio plugins primarily catering to engineering analysis and experimental R&D. As a long-tenured staff engineer at Unity, he oversees R&D and architecture of the audio engine in authoring- and realtime contexts. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC Team: Bence Kovacs Martin Swanholm Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-30 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Modernizing Legacy Audio Plugin Codebases - Lessons from FL Studio’s Plugin Suite - Tomas Medek - ADC 2025 --- Join us for an in-depth look at transforming thirteen legacy audio plugins developed for...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Modernizing Legacy Audio Plugin Codebases - Lessons from FL Studio’s Plugin Suite - Tomas Medek - ADC 2025 --- Join us for an in-depth look at transforming thirteen legacy audio plugins developed for FL Studio. This talk will take you through the journey of modernizing these plugins for cross-platform compatibility, supporting multiple formats (VST2, FL, AU). Key topics include: - Project Phasing: Backlog triage and consolidation, breaking down the modernization effort into manageable phases. This structured approach enabled efficient prioritization, clear milestones, and incremental delivery of improvements across the plugin suite. - Codebase Refactoring: Adoption of C++17, strict compiler settings. Replacement of deprecated APIs with modern system calls. Source code management strategies. MSVC and Xcode project management. - Debugging and Logging Strategies: Available Tools, Automated Validation, Logging. - Vectorial GUI Modernization: Pitfalls of integrating a new GUI editor with legacy engine. - CI/CD and Nightly Builds: Implementation of continuous integration and delivery pipelines, supporting nightly builds and automated testing and installer generation for all platforms. This talk is designed for audio developers interested in best practices for transforming legacy codebases, modernizing plugins, and leveraging automation and CI/CD in audio software development. Whether you are a student, a new developer, or an industry expert, you will gain practical insights into the challenges and solutions involved in audio plugin modernization. --- Slides: https://drive.google.com/file/d/148yhk5sjEHx5RP4_rfWAWut6aeMX9A0b/view?usp=sharing --- Tomas Medek Tomas Medek is an audio software developer at Image Line, where he works on plugins and maintains the build system for FL Studio. Tomas holds a master’s degree from the Faculty of Applied Sciences at the University of West Bohemia. His background includes roles at Audified, where he worked on a customizable, network-controlled audio engine framework and its GUI. He also contributed to life-critical medical software for Medtronic, gaining experience with rigorous safety and security development processes. Tomas is part of the core organizing team for Composers Summit Prague. As a musician, Tomas has performed music on keyboards with orchestras across Europe. He has also composed music for independent movies and created orchestral arrangements for live performances. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-29 12:00

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    https://audio.dev/ -- @audiodevcon​ --- PolyBLEP & PolyBLAMP Demystified - Nis Wegmann - ADCx Copenhagen 2026 --- In this presentation from the Audio Developer Conference, Nis Wegmann demystifies the mathematical concepts behind PolyBLEP (polynomial band-limited step) and...

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    https://audio.dev/ -- @audiodevcon​ --- PolyBLEP & PolyBLAMP Demystified - Nis Wegmann - ADCx Copenhagen 2026 --- In this presentation from the Audio Developer Conference, Nis Wegmann demystifies the mathematical concepts behind PolyBLEP (polynomial band-limited step) and PolyBLAMP (polynomial band-limited ramp) techniques used to suppress aliasing in virtual analog oscillators. Geometric waveforms such as square, sawtooth, and triangle waves naturally produce harsh digital aliasing due to infinite harmonics folding back over the Nyquist frequency. Wegmann demonstrates the audible difference between naive signal generation and alias-free synthesis using these DSP correction methods. Rather than relying on computationally heavy oversampling and filtering, the BLEP and BLAMP algorithms resolve aliasing by localizing corrections directly at the discontinuities of the waveform. Wegmann breaks down the relationship between these functions, tracing their roots back to the integration of a band-limited impulse. To transition these theoretical concepts into a highly efficient runtime implementation, the session explains how to approximate the infinite sinc function using cubic Catmull-Rom Hermite splines. The talk concludes with a fully functional, self-contained C++ code walkthrough demonstrating a real-time anti-aliased oscillator. Wegmann outlines the step-by-step logic of tracking sub-sample discontinuities, shifting the correction polynomial, and applying it directly to a running sample buffer. This presentation provides audio developers and virtual analog designers with a clear, practical roadmap to deriving and programming efficient polynomial-based oscillators. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC Team: Bence Kovacs Martin Swanholm Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-27 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Workshop: Programming Music and Synthesizers on-the-fly with Pharo - Domenico Cipriani - ADC 2025 --- This creative coding workshop introduces participants to live music programming with Pharo...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Workshop: Programming Music and Synthesizers on-the-fly with Pharo - Domenico Cipriani - ADC 2025 --- This creative coding workshop introduces participants to live music programming with Pharo Smalltalk, using two integrated libraries: Coypu is a domain-specific language for real-time music programming. It allows expressive live coding of rhythms, melodies, and musical structures. Phausto provides a flexible library of synthesisers and audio effects. It embeds the Faust DSP language into Pharo, offering high-quality sound synthesis through a clean and approachable syntax. Together, these tools leverage Pharo's unique strengths, its live development environment, immediate feedback, and system introspection, enabling participants to create and manipulate instruments in real-time. No prior experience with Pharo or Faust is required. This workshop is ideal for anyone curious about the intersection of programming, sound, and live performance. Every tool used in this workshop is free to use and fully open source. ● Prerequisites: ○ Basic understanding of synthesisers and audio effects ○ No prior experience with Pharo or Smalltalk required Hardware & Software Requirements ● Computer running macOS or Windows recommended - Installation of Phausto on Linux machines may require advanced skills. If you are running Windows, please install [ASIO4ALL drivers to enjoy Phausto! ● Pharo 13 ● Coypu and Phausto libraries (also provided on local storage media during the workshop) ● TurboPhausto samples can be downloaded separately here. Workshop Structure Part 1: Foundations (45 minutes) ● Introduction to live coding: history, philosophy, and the TOPLAP manifesto ● Overview of Pharo and its IDE: browsers, inspectors, live feedback ● Pharo syntax essentials for musical expression ● Installing Coypu and Phausto and testing the environment Part 2: Rhythms and Melodies (75 minutes) ● Understanding Coypu's architecture: performers, sequencers, and patterns ● Connecting to audio backends and MIDI devices ● Creating rhythmic patterns with Hexbeat notation ● Exploring stochastic and algorithmic composition techniques ● Using Coypu's string notation for musical structures ● Hands-on exercise: building a live-coded rhythm section Part 3: Sound Design with Phausto (75 minutes) ● Introduction to Phausto’s synthesis components: oscillators, filters, envelopes ● Understanding signal routing and chaining effects ● Building a custom synthesiser from scratch ● Creating and applying audio effects ● Connecting Phausto instruments to Coypu sequences ● Assembling a personal instrument library Part 4: Performance Preparation (20 minutes) ● Organising instruments into performance-ready classes ● Assigning instruments to Coypu performers ● Performance workflow tips and best practices ● Real-time parameter modulation and group improvisation Part 5: Visual Interface and Control (25 minutes) ● Introduction to Bloc for creating user interfaces in Pharo ● Building control interfaces for instruments ● Adding mixer controls and visual feedback ● Linking UI elements to musical parameters --- Slides: https://data.audio.dev/workshops/2025/programming-music-with-pharo.pdf --- Domenico Cipriani Domenico Cipriani (aka Lucretio) is a minimalist dance music producer and sound researcher with over 100 vinyl releases and performances at iconic clubs including Berghain, Tresor, Rex, and Fabric. He is co-founder of the influential label Restoration, a key player in the vinyl resurgence of the late 2000s. Domenico is also the creator of Coypu and Phausto. With Coypu, he has performed at the International Live Coding Conference in Shanghai (2024) and Barcelona (2025). --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-26 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Mind the Spike - Benchmarking for Worst-Case Execution Time in Realtime Code - Christian Luther - ADC 2025 --- What’s the longest your audio callback will ever take? On modern CPUs, execution time is...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Mind the Spike - Benchmarking for Worst-Case Execution Time in Realtime Code - Christian Luther - ADC 2025 --- What’s the longest your audio callback will ever take? On modern CPUs, execution time is anything but consistent. Cache misses, pipeline stalls, thread contention, and OS jitter introduce variability—and occasionally, catastrophic outliers. These rare spikes are exactly what can break realtime audio, yet they’re nearly impossible to capture with conventional benchmarking. After all, how do you know the longest time you saw… really was the longest? This talk introduces Extreme Value Theory (EVT) as a practical framework for analyzing the worst-case execution time of realtime-critical code. We’ll look at how to apply EVT to benchmark data, how to interpret the results, and how this method can reveal serious system-level issues that may only surface once in a million callbacks. Attendees will leave with actionable techniques for measuring, analyzing, and reasoning about the statistical edge cases of their code’s timing behavior—gaining stronger confidence in the robustness of their audio systems. --- Slides: https://data.audio.dev/talks/2025/mind-the-spike.pptx --- Christian Luther Christian is the founder of Playfair Audio and a seasoned audio software developer from Hannover, Germany. With a background in electrical engineering and years of experience at companies like Kemper Amps and Sennheiser, he’s spent his career building tools that make audio production more intuitive. Through Playfair Audio, he focuses on solving the technical challenges so others can focus on being creative. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology"
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-24 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- When Code Writes Back: Making AI Coding Agents Actually Work - Tobias Baumbach - ADC 2025 --- What happens when software starts to write software? As coding agents evolve from assistants to autonomous...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- When Code Writes Back: Making AI Coding Agents Actually Work - Tobias Baumbach - ADC 2025 --- What happens when software starts to write software? As coding agents evolve from assistants to autonomous creators, a new engineering discipline emerges. This talk explores what it means to build and steer these systems, where context shapes behaviour, guidance replaces direct control, and environment design becomes a core skill. We’ll examine the mindset shift required when code starts reasoning autonomously. --- Slides: https://data.audio.dev/talks/2025/when-the-code-writes-back.pdf --- Tobias Baumbach Tobias is the CTO at Arturia, where he leads engineering across software and hardware. With nearly 20 years in music technology, he has built teams and products that bridge musical creativity and technical innovation. His focus is on developing multidisciplinary R&D environments where new technologies can inspire the next generation of musicians and creators. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-23 19:28

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    https://audio.dev/ -- @audiodevcon​ --- Real-Time Raytraced Acoustics for Games: Dynamic Reverb with IR Synthesis & Time-Varying Convolution - Anton Lundberg - ADCx Copenhagen 2026 --- Real-time acoustics in games is often a trade-off: either dynamic, geometry-driven systems...

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    https://audio.dev/ -- @audiodevcon​ --- Real-Time Raytraced Acoustics for Games: Dynamic Reverb with IR Synthesis & Time-Varying Convolution - Anton Lundberg - ADCx Copenhagen 2026 --- Real-time acoustics in games is often a trade-off: either dynamic, geometry-driven systems with limited detail, or high-quality impulse responses (IRs) that are static and precomputed. This session presents a hybrid GPU-CPU approach that bridges that gap by synthesizing spatial IRs at runtime from scene geometry, and using them for time-varying convolution in a real-time audio pipeline. In particular, the approach combines raytraced IR synthesis on the GPU with real-time convolution on the CPU, and continuously updates IRs using hybrid time- and frequency-domain crossfading. Beyond physical modeling, the talk also covers GPU-accelerated post-processing techniques that shape raytraced IRs into perceptually dense and controllable reverberation, and how this enables a flexible authoring model for sound designers. The approach enables physically grounded acoustics to be used in dynamic game worlds without sacrificing creative control. It is currently integrated into the development of an upcoming open-world title at Elemental Games, using Elias Audio middleware. --- Anton Lundberg Anton Lundberg is a software engineer and audio programmer specializing in high-performance real-time audio systems and game engine architecture. He develops next-generation game audio middleware at elias.audio and leads development of the audio technology stack at Elemental Games, including GPU-accelerated acoustics for their unannounced open-world debut title. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC Team: Bence Kovacs Martin Swanholm Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-22 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- A Sine By Any Other Language - David Su - ADC 2025 --- To paraphrase Shakespeare, "That which we call a sine / By any other language would sound just as sweet". As a de facto "Hello, World!" of audio...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- A Sine By Any Other Language - David Su - ADC 2025 --- To paraphrase Shakespeare, "That which we call a sine / By any other language would sound just as sweet". As a de facto "Hello, World!" of audio programming, the sine wave as implemented through various programming languages can serve as a fruitful lens through which we're able to look at the tools and technologies we use. This talk describes a journey through implementing sine wave playback using 50 different programming languages, ranging from general-purpose programming languages (such as C++, JavaScript, and Python) to audio-specific environments (such as Max/MSP, Pure Data, and SuperCollider) to, yes, even SQL. We'll use each language's built-in types and functions as well as standard libraries wherever we can, avoiding the use of external libraries as much as possible. Along the way we'll look at some of the commonalities and differences among the languages, comparing our implementations along axes such as programming paradigms, audio abstraction, real-time vs. offline, and performance (with a grain of salt). Through this process we'll get a sense of the history, motivation, and current landscape of audio programming languages. --- Slides: https://docs.google.com/presentation/d/16RSv1HQ6A1ZcU8R2HzQMtPC-diBQpnAF/edit?usp=drive_link&ouid=113567137566359619653&rtpof=true&sd=true --- David Su David Su is an audio programmer, game developer, musician, sound designer, and researcher interested in creating new musical experiences through technology. He is currently the lead audio and systems programmer at Brass Lion Entertainment, working on Wu-Tang: Rise of the Deceiver. He is also an adjunct assistant professor at the University of Southern California, teaching a course on sound design for games. Previously David did audio programming on music software at Output, Sunhouse, and Amper Music. His game credits include One Hand Clapping, NFL Endzone, Trolls Music Stars, and Evergreen Blues. David has spoken at conferences such as the Game Developers Conference, GameSoundCon, and the International Computer Music Conference, and his work has been featured in outlets such as Rolling Stone, NPR, and The Guardian. He received his MS from the MIT Media Lab and his BA from Columbia University. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-20 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Enumerate and Extract Audio Buffers When Debugging C++ Applications - Henning Meyer - ADC 2025 --- We show a method to add introspection capabilities to any C++ application by combining DWARF debug...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Enumerate and Extract Audio Buffers When Debugging C++ Applications - Henning Meyer - ADC 2025 --- We show a method to add introspection capabilities to any C++ application by combining DWARF debug information with simulated execution. For example, we simulate execution of the begin() and end() methods of C++ containers to enumerate all elements of a container. Applying this method recursively to all local and global variables allows us to iterate over all C++ objects in a live process or core dump. Combining this with user-provided information about which types own audio buffers and how the samples are encoded allows us extraction of audio buffers. --- Slides: https://audiodeveloperconference.b-cdn.net/wp-content/uploads/2025/07/Henning-Meyer-enumerate-12.pdf --- Henning Meyer Henning is a software developer with a PhD in algebraic geometry and five years of professional experience in real-time spatial analysis of radio signals on embedded platforms in C++. He is currently working on legacy enterprise applications that inspired him to write new debugging tools for C++. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-19 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- A History of FLAC - The Free Lossless Audio Codec - Josh Coalson - ADC 2025 --- In the 25 years since the first public release of FLAC, it has become a widely supported format for the storage,...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- A History of FLAC - The Free Lossless Audio Codec - Josh Coalson - ADC 2025 --- In the 25 years since the first public release of FLAC, it has become a widely supported format for the storage, transmission, and playback of digital audio, but its story has never been told. This talk will trace FLAC's journey from conception to the present. We'll cover the initial motivation for the codec, the design goals and how they shaped the format, and factors that drove its success. We'll also see how online communities, network effects and early adopters like Phish, Metallica and the Beatles accelerated its usage, and take some lessons for how a small open source project can overcome competition from major industry players. --- Slides: https://data.audio.dev/talks/2025/history-of-flac.pdf --- Josh Coalson I am an engineer and have been developing software and hardware for several decades, at tiny startups to large tech companies, from board and ASIC design to embedded to web-scale services. In 2000 I invented FLAC and ran the open source project for 13 years, and continue to hack on audio- and music-related projects. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-17 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Analog Filters for Realtime Audio - George Gkountouras - ADC 2025 --- What makes different analog filters tick? Why does one circuit topology growl and another scream when driven? Is distortion an...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Analog Filters for Realtime Audio - George Gkountouras - ADC 2025 --- What makes different analog filters tick? Why does one circuit topology growl and another scream when driven? Is distortion an inherent part of each design, and if so, how can audio programmers incorporate it into their DSP? In this talk, we will demystify analog filters, providing audio developers with a foundational understanding of their behavior, implementation, and potential for creative sound design. We begin with an introduction to the basic building blocks of filter circuits. These include Passive Components, Operational Amplifiers, and Integrators. Then, we combine them into a full circuit that implements a musical filter. Next, we show you how to prototype these circuits using interactive simulations. This encourages experimentation, while allowing those without a background in electrical engineering to participate in crafting unique sonic processors. However, simulations can only go so far when it comes to understanding a circuit. Thus, we will demonstrate how to build the filter you designed in reality. You will be able to measure it, verify that it works and fix any problems that appear along the way. The next part will focus on more advanced topics, such as Feedback Paths, incorporating Distortion elements (e.g. Transistors) and adding Voltage Control to your filters. Finally, there will be a realtime audio plugin demo featuring different analog models of classic filter circuits. --- George Gkountouras George Gkountouras (MSc ECE) is a software engineer, researcher and entrepreneur in the audio software industry. He believes that AI will enable the creation of state-of-the-art music technology products. He has previously given talks at ADC. During his academic career, George regularly taught DSP to undergraduate students. He's worked on compilers, circuit simulators and audio plug-ins. He is also interested in Android audio applications, embedded systems (MCUs, FPGAs, FPAAs), GPU processing, discrete analog circuits, automatic differentiation and julialang. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-15 14:01

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    https://audio.dev/ -- @audiodevcon​ --- Capturing and Transferring Expressive Microtiming in Drumming - Eemi Fagerlund - ADCx Copenhagen 2026 --- While computer-generated drum beats play perfectly on a grid, they often sound lifeless and robotic. This talk introduces Project...

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    https://audio.dev/ -- @audiodevcon​ --- Capturing and Transferring Expressive Microtiming in Drumming - Eemi Fagerlund - ADCx Copenhagen 2026 --- While computer-generated drum beats play perfectly on a grid, they often sound lifeless and robotic. This talk introduces Project Humu, a research initiative from Tampere University that aims to bring the natural feel and groove of human drummers to digital music production. By utilizing the Wing-Kristofferson mathematical model for discrete motor responses, the project captures both human microtiming and expressive variations, allowing producers to dynamically generate and transfer human-like feel back to digital audio tracks. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC Team: Bence Kovacs Martin Swanholm Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-15 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- PSD to DAW - Building a Pixel-Perfect UI Pipeline - Bence Kovács - ADC 2025 --- Designers hand off beautiful mockups—but somewhere between Photoshop and the final build, subtle inconsistencies emerge....

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- PSD to DAW - Building a Pixel-Perfect UI Pipeline - Bence Kovács - ADC 2025 --- Designers hand off beautiful mockups—but somewhere between Photoshop and the final build, subtle inconsistencies emerge. Assets shift slightly, edges lose sharpness, and layering doesn’t always behave as intended. Why does translating static visuals into production-ready UIs remain so challenging? This session outlines a practical approach to building native UIs in audio software, with a focus on automating asset export and layout implementation. We’ll look at techniques for maintaining visual fidelity across a range of display types, including strategies for intelligent image resampling. The session also addresses common challenges in component ordering and layering, offering tips that help ensure interfaces are rendered exactly as intended. --- Slides: https://docs.google.com/presentation/d/1Z91UuA1wCUi3zR9ylCIkjqZXBWPViMn8wDHYC034nqs/view --- Bence Kovács Bence is a software developer specializing in audio and game development, with a focus on creating efficient, scalable solutions. Over the years, he has contributed to diverse projects, including audio plugins, games, and VR experiences. Bence is particularly interested in optimizing both runtime performance and development workflows. His work often involves designing modular architectures that enhance code reusability and facilitate the rapid development of complex audio software. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-13 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Building Inclusive Audio Tools - Accessibility with ARIA, WCAG, and Real-World Projects - Samuel John Prouse & David Shervill - ADC 2025 --- In this talk, I will demonstrate how accessibility is not a...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Building Inclusive Audio Tools - Accessibility with ARIA, WCAG, and Real-World Projects - Samuel John Prouse & David Shervill - ADC 2025 --- In this talk, I will demonstrate how accessibility is not a feature, but a foundation—especially in audio software. Using a mature front-end toolkit and WAI-ARIA (Accessible Rich Internet Applications) attributes, I’ll show how developers can build interfaces that are both powerful and inclusive, without compromising on complexity or creativity. Drawing from a range of audio projects I’ve built—synthesizers, sequencers, and sound design tools—I’ll walk through how ARIA roles, properties, and states can be applied effectively. I’ll share practical examples of making sliders, dropdowns, mod matrices, and other complex UI components screen reader–friendly. The aim is to demystify accessibility and prove it can be integrated from the ground up with thoughtful markup and interaction design. In addition to implementation, I’ll touch on the broader accessibility landscape, including guidelines from WCAG (Web Content Accessibility Guidelines) and standards from ETSI (European Telecommunications Standards Institute). These provide essential frameworks that help ensure our tools can be used by everyone—including blind and low vision users, keyboard-only users, and others with diverse needs. Whether you're building DAWs, plugins, or experimental instruments, this talk will equip you with the knowledge and mindset to make your audio software accessible by design. Who It’s For: Audio developers working on web or native interfaces, tool designers, and anyone interested in creating more inclusive audio tech. Takeaways: - How to apply ARIA attributes to real-world UI components - Common accessibility pitfalls and how to avoid them - Overview of WCAG and ETSI standards relevant to audio interfaces - Techniques for testing and validating accessibility in practice --- Slides: https://data.audio.dev/talks/2025/building-inclusive-audio-tools.odp --- Samuel John Prouse I'm a music technologist with a lifelong passion for sound and synthesizers, shaped by the energy of the 1980s. After years of DJing, building rigs, and performing, I made the leap into formal study in 2008. Around the same time, I was diagnosed with multiple sclerosis and registered visually impaired, which brought unexpected challenges but also shaped my focus on accessibility in music technology. Through my academic journey—earning a BA Hons and MSc—I explored the intersection of sound, design, and inclusion. I've developed skills in C++ and interface design, particularly around visual accessibility, and continue to contribute ideas through the Music Accessibility Standard group. My aim is to help shape a more inclusive future for music-making tools and technologies. David Shervill I am David Shervill a Sound Producer, with an Extended National Diploma in Music Technology. I have also studied Music Technology and Sound Engineering at the Royal National College for the Blind, Hereford, and a Fellow of the School for Social Entrepreneurs Hampshire. I am the founder of Global Music Visions C.I.C. We facilitate inclusive music workshops for people of all ages and abilities. This could be 1to1 or small group sessions, and can include recording, editing and creating sounds, all within participant led projects and activities.  I also work with people who would like to bring their ideas to life through sound and music, including creating soundscapes and music for videos and working with local authorities, aligning sessions to the National Curriculum. I am passionate about making music, music production and the creative process accessible and inclusive for all. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-12 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Real-Time Audio in Python: Introducing the asmu Package - Felix Huber - ADC 2025 --- Thanks to recent improvements in Python’s interpreter performance, real-time multichannel audio in Python is no...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Real-Time Audio in Python: Introducing the asmu Package - Felix Huber - ADC 2025 --- Thanks to recent improvements in Python’s interpreter performance, real-time multichannel audio in Python is no longer just a curious experiment - it's a viable option across domains like research, arts, and education - without requiring low-level programming. While Python can’t promise hard real-time guarantees, with right design decisions supported by profiling, you can get surprisingly far. This talk introduces asmu, a modular Python package designed for real-time audio applications. We'll explore its modular architecture, show real-world use cases - from precise audio measurements to interactive sound sculptures - and share lessons learned on writing efficient Python code. Expect practical insights, optimization tips, and a fresh take on what Python can really do in the audio world. --- Slides: https://audiodeveloperconference.b-cdn.net/wp-content/uploads/2025/07/real-time_audio_in_python_felix.pdf --- Felix Huber Felix is a developer and researcher with a focus on acoustics and open-source technology. He is currently a PhD candidate at TU Wien, where he develops tools and methods for acoustic measurement and simulation. With a background in Mechanical and Electrical Engineering, he enjoys turning complex research into practical solutions. His work often extends to musical and artistic contexts, mostly in collaborations with other creatives. An active contributor to open-source hardware and software, Felix works primarily in Python and is committed to making his work accessible and reusable by the community. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-10 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Bugs I’ve Seen in the Wild - From Confusion to Amazement - Olivier Petit - ADC 2025 --- Join me as we go through a list of bugs I’ve curated over the past few years as a C++ audio developer. From the...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Bugs I’ve Seen in the Wild - From Confusion to Amazement - Olivier Petit - ADC 2025 --- Join me as we go through a list of bugs I’ve curated over the past few years as a C++ audio developer. From the simplest flawed math expression to obscure C++ name resolution rules and bugs in mainstream compilers, this talk will cover a wide range of defects. This talk will be useful to any C++ developer regardless of their expertise level. If you are starting out, this will hopefully save you hours of debugging hell. If you are more experienced, this will give you new things to pay attention to when designing software or doing code reviews. --- Slides: https://data.audio.dev/talks/2025/bugs-ive-seen-in-the-wild.pptx --- Olivier Petit After an MSc in Integrated Circuit design, I have joined the Software and Creative department of L-Acoustics in 2018 as a C++ software engineer. Since then, I have been part of our mission to better connect the world’s best artists with their audiences, ensuring everyone gets the sound quality they deserve. Every day we are tackling the challenge of finding ways to deploy audio solution at the largest scale without any compromise on sound quality and system reliability. We are always putting the audience and our users in the centre, making sure all our products, from hardware to software, are as intuitive and easy to use as possible. Unlike most of my peers, I’m ashamed to reveal that I don’t play any instrument... Instead you will find me on a climbing wall, or riding my Brompton folding bicycles outside of its comfort zone! --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-08 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- An Open Toolkit for Real-Time Audio Descriptors - Valerio Orlandini - ADC 2025 --- In modern audio applications, from music production and interactive installations to scientific analysis, there is...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- An Open Toolkit for Real-Time Audio Descriptors - Valerio Orlandini - ADC 2025 --- In modern audio applications, from music production and interactive installations to scientific analysis, there is growing demand for real-time insight into the characteristics of sound. The Informer is a comprehensive open-source solution for real-time audio feature extraction and distribution. The system consists of a VST3/AU/LV2 plugin, a standalone application and a VCV Rack module that compute a wide range of time-domain and frequency-domain sound descriptors, broadcasting results via Open Sound Control (OSC) protocol. This makes it ideal for driving visual systems, lighting, generative graphics, or responsive environments in real time. An accompanying C++ header-only library (with Python bindings) makes the underlying algorithms easily accessible to developers, allowing them to embed its analysis engine directly into custom software, interactive installations, or multimedia frameworks. Moreover, a Max for Live device facilitates its usage within Ableton Live, enabling sound-driven modulation, generative setups, and beyond. Built on open source frameworks and distributed under free software licenses, The Informer bridges technical audio analysis with creative applications in music production, audiovisual performance, interactive installations, and scientific research. --- Valerio Orlandini Valerio Orlandini is a composer, sound designer, and researcher based in Florence, Italy, whose work explores the evolving relationships between sound, technology, and perception. Active since the mid-2000s in the ambient and industrial scenes, his practice has steadily shifted toward a more exploratory fusion of electroacoustic composition, field recording, and experimental sound design. With a background in biology and informatics, Valerio brings a transdisciplinary lens to sound. His research bridges artistic intuition with scientific method, focusing on how technology can deepen our understanding of musical structures, emotional response, and multimedia interaction. Graduated in Biology and in Music and New Technologies, he is currently pursuing a PhD on the intersection of music, perception, and AI. Parallel to his artistic practice, he works as a software developer and researcher in the fields of music technology and interactive systems, creating tools and environments where machines listen, respond and sometimes even compose. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-06 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Workshop: Audio Plugin DSP in Practice - Jan Wilczek & Linus Corneliusson - ADC 2025 --- In this workshop, you will learn the complete process of designing and implementing an audio effect plugin,...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Workshop: Audio Plugin DSP in Practice - Jan Wilczek & Linus Corneliusson - ADC 2025 --- In this workshop, you will learn the complete process of designing and implementing an audio effect plugin, specifically a flanger. You will connect the dots between theory and practice: how to reason about musical features of your plugin before implementing it and how to translate a block diagram into a working implementation. This workshop covers all the essential steps in professional audio effect development. You will learn: - the basics of digital signal processing: samples, sample rate, and delay, - how DSP engineers represent and analyze signal flow, - how to reason about delay-based effects, - how to quickly prototype your effects in Python, - how to set up a C++ audio plugin project using JUCE and CMake, - how to create reusable DSP “building blocks” and combine them to create more advanced effects from your diagrams, - how to create user interface controls for your plugin and connect them to your effect, - how to code, build & test your plugin. The workshop will include both theoretical and practical components. Before attending the workshop, please clone the workshop repository and go through the "Getting Started" section.python, --- Slides: https://data.audio.dev/workshops/2025/dsp-in-practice.pdf --- Jan Wilczek I am an audio programming consultant and educator, the creator of TheWolfSound.com blog and YouTube channel dedicated to audio programming. I am the author of ""DSP Pro,"" an online course on digital audio signal processing, and a co-author of the official JUCE audio plugin development course. I offer coaching and software development services related to audio plugins and audio software. I work from home in Katowice, Poland. Linus Corneliusson With a background in heavy metal production, mixing and editing at Fascination Street Studios, I have recently transitioned to plugin and instrument development at Bogren Digital. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-05 12:00

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    https://audio.dev/ -- @audiodevcon​ --- Driving Chaos - Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters - Francisco Bernardo - ADC 2025 --- What happens when analog circuits behave unpredictably, or even chaotically? This talk dives into the...

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    https://audio.dev/ -- @audiodevcon​ --- Driving Chaos - Virtual Analog Modelling of a Chaotic Circuit with Wave Digital Filters - Francisco Bernardo - ADC 2025 --- What happens when analog circuits behave unpredictably, or even chaotically? This talk dives into the fascinating world of non-linear dynamical systems and their applications in audio circuit modelling. You'll be introduced to key concepts like chaos, bifurcations, and attractors through intuitive explanations and classic examples such as the Lorenz attractor and the Chua circuit—the simplest known circuit to exhibit chaotic behaviour. We'll then explore how to apply Wave Digital Filters (WDFs)—a technique for virtual analog modelling of analog circuits—to the real-time simulation of the Chua circuit, and make it a valuable tool for creating unique sonic textures and virtual analog effects. No background in chaos theory or advanced maths is required, just curiosity and an interest in audio DSP modelling. Whether you're into experimental sound design or exploring modelling techniques, this session offers a practical starting point to the chaotic side of audio circuits. --- Francisco Bernardo Hi, I'm Francisco Bernardo, and I'm interested in computational audio and music systems, acoustics, and human-computer interaction design: I am a Postdoctoral Research Associate in Digital Musical Instrument Design at the Augmented Instrument Lab, part of the Dyson School of Design Engineering at Imperial College London. Previously, I worked at the Multi-Sensory-Devices Lab at University College London, where I developed acoustic metamaterials and ultrasonic phased arrays for futuristic haptic interfaces. At the Experimental Music Technologies Lab at University of Sussex, I developed Web-based audio engines and a compiler for livecoding environments for music and machine learning. My PhD in Computer Science from Goldsmiths, University of London, focused on the design of interactive machine learning toolkits for music technologists and audio developers. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-03 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Perfect Oscillators in Less Than One Clock Cycle - Angus Hewlett - ADC 2025 --- A sequel, of sorts, to my 2024 talk, "Branch-Free Oscillators for fun and profit" -...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Perfect Oscillators in Less Than One Clock Cycle - Angus Hewlett - ADC 2025 --- A sequel, of sorts, to my 2024 talk, "Branch-Free Oscillators for fun and profit" - https://www.youtube.com/watch?v=5Les61Hh46w An implementation of analog-style oscillators in C++ which, by taking maximum advantage of modern processor SIMD architectures, can generate high-quality band-limited waveforms at a cost of less than one clock-cycle per sample on consumer-grade AMD Zen5 CPUs. The techniques covered are more widely applicable to a range of algorithms and CPUs and include a high-level view of branch-free stream programming and modern SIMD concerns. Intermediate-level C++ and basic knowledge of microprocessor architecture topics are recommended. Basic to intermediate maths/DSP. --- Angus Hewlett Technologist, Founder, Product Designer, Engineer, Manager and Mentor. Founded FXpansion at the turn of the millennium and built software drum machines, synths and utilities for 16 years - work that is still loved and used today by leading artists. Exited to ROLI in 2016 and joined their team as VP Engineering, managing a cross-disciplinary team of dozens of engineers and designers across software, embedded, hardware, web applications and R&D. CTO at Image-Line from 2021-2023, spearheading efforts to future-proof their tech stack. Now a technology and product development consultant engineer, helping companies of all shapes and sizes realise their audio dreams. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC26 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-07-01 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Database Synchronisation for Audio Plugins, Part Two - Here's One I Made Earlier - Adam Wilson - ADC 2025 --- Need to sync presets or user data between desktop, web and mobile? Want users to share a...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Database Synchronisation for Audio Plugins, Part Two - Here's One I Made Earlier - Adam Wilson - ADC 2025 --- Need to sync presets or user data between desktop, web and mobile? Want users to share a document or preset with a friend without emailing files around? After years of trying options that were expensive, deprecated, or just didn’t work well in plugins, I gave in and made my own. Introducing Replicant: An open-source library written in Rust for syncing JSON documents between desktop apps, mobile apps, and audio plugins. --- Adam Wilson A seasoned music producer and programmer turned audio developer, with a passion for microtonality. Adam got into audio software development in 2014, when he first became aware of microtonality. Realising the lack of intuitive software to aid with microtonal composition, he pivoted from server-side web development into audio. This also allowed him to fuse his two lifelong passions into one career path: music production and programming. Adam founded Node Audio initially to release his first iOS app, "Entonal Tuner" and it has since become both an audio software consultancy and a platform for releasing audio plugins. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-29 12:00

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    https://audio.dev/ -- @audiodevcon​ --- Beyond iLok: Advanced Code Protection and Cryptography for the Next Generation - Protecting the Next Generation of Applications, Plug-ins, and AI Models - Neal Michie, Ryan Wardell & Bob Brown - ADC 2025 --- You may know PACE...

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    https://audio.dev/ -- @audiodevcon​ --- Beyond iLok: Advanced Code Protection and Cryptography for the Next Generation - Protecting the Next Generation of Applications, Plug-ins, and AI Models - Neal Michie, Ryan Wardell & Bob Brown - ADC 2025 --- You may know PACE Anti-Piracy as “the iLok company,” as well as the parent company of JUCE and ADC, but behind iLok lies four decades of world-class software security. Celebrating our 40th anniversary, PACE continues to evolve its mission: building trust between developers and users through advanced cryptography, anti-reverse engineering technology, and white-box protection. In this session, we’ll take you behind the scenes of PACE’s security architecture — from the foundations of White-Box Works and Fusion to the upcoming Fusion 6 release. We’ll explore new advancements in native code hardening, obfuscation, and anti-tamper defenses, along with a look at Fusion AI, our latest innovation for protecting embedded AI models. Join us for a deep dive into how PACE’s suite of tools helps developers secure applications, plug-ins, and AI systems — ensuring your software is used exactly as you intended. We’ll wrap up with a live Fusion Insight demo and a Q&A on practical approaches to modern software protection. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-28 12:00

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    https://audio.dev/ -- @audiodevcon​ --- Contrapunk - From Palestrina's Rules to Real-Time MIDI Harmony - Vibhav Bobade - ADCx India 2026 --- Contrapunk started as a 48-hour hackathon project at ADCx India 2025 Music Hack Day, where it won by turning a MIDI keyboard into a...

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    https://audio.dev/ -- @audiodevcon​ --- Contrapunk - From Palestrina's Rules to Real-Time MIDI Harmony - Vibhav Bobade - ADCx India 2026 --- Contrapunk started as a 48-hour hackathon project at ADCx India 2025 Music Hack Day, where it won by turning a MIDI keyboard into a real-time counterpoint partner. What began as a Python prototype quickly hit a wall and scaling from simple diatonic intervals to full voice leading demanded performance, type safety that led to a complete rewrite in Rust. Today Contrapunk encodes centuries of harmony rules into a constraint scoring engine that evaluates hundreds of candidate notes per incoming MIDI event with zero-allocation hot paths. The system spans Palestrina-era strict counterpoint, Bach chorale voice leading to Jazz harmony, all switchable in real time. A type-driven scale and mode system covers 28+ modes, while the counterpoint engine tracks interval history, melodic contour, and suspension state to enforce rules that took composers lifetimes to codify. This talk walks through the journey from hackathon win to a harmony engine. How voice leading becomes constraint scoring, how Rust's ownership model maps naturally onto music theory invariants, and what audio developers can take from this approach when encoding domain-specific rules into real-time systems. Live MIDI demos throughout. --- Slides: https://data.audio.dev/talks/ADCxIndia/2026/contrapunk-from-palestrinas-rules-to-real-time-midi-harmony/slides.pdf --- Vibhav Bobade I am an open-source developer who enjoys containers, audio, and running. I work at Red Hat as a Senior Software Engineer. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-26 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Why Do People Actually Buy Music Software, Anyway? - James Russell - ADC 2025 --- Every DAW today comes packed with enough instruments and effects to create just about any kind of music. So why does a...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Why Do People Actually Buy Music Software, Anyway? - James Russell - ADC 2025 --- Every DAW today comes packed with enough instruments and effects to create just about any kind of music. So why does a thriving market for third-party plugins still exist? Developers tend to be aware of the technical differences between a DAW’s stock plugins and most third-party plugins, but the average music producer is far less likely to be making decisions with these in mind. Few plugins offer a clear, measurable return on investment, yet people continue to buy them. Why? This talk explores the deeper, often non-rational motivations behind why producers buy music software, beyond mere Gear Acquisition Syndrome. It offers to reframe product concepts from a buyer-centric perspective, challenging assumptions that developers might have about what drives plugin sales. Attendees will leave with practical insights that can inform product design, messaging, and long-term strategy, and perhaps a renewed understanding of why they make music software in the first place. --- Slides: https://data.audio.dev/talks/2025/why-do-people-actually-buy-music-software-anyway.pdf --- James Russell I've been part of 'the plugin industry' since 2012, first at Computer Music and FutureMusic magazines, then as part of my own company, Egg Audio, which is a marketing agency and consultancy working only with plugin developers. I specialize in an industry rather than a type of service, so I and my freelancers provide everything from blog and video content to influencer marketing – all to music software companies including Sonible, Plugin Boutique, Waves, Rhodes, and many more. I'm always on the lookout for new developers and startup companies to work with, so if you're working on the next big thing, get in touch! --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-24 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Building Smartphone Instruments from Commodity Hardware - HID Controllers, Embedded Audio, and Modular Design - Calvin McCormack - ADCx India 2026 --- Smartphones are by far the most popular computing...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Building Smartphone Instruments from Commodity Hardware - HID Controllers, Embedded Audio, and Modular Design - Calvin McCormack - ADCx India 2026 --- Smartphones are by far the most popular computing platform, yet audio and music applications are still disproportionally developed for traditional computers, limiting overall access and scalability. This talk presents a modular framework for building digital musical instruments on mobile devices by pairing commodity HIDs with embedded audio on Android and iOS. This paradigm segments input handling, mapping, and the DSP engine, allowing each to be custom designed and configured. The talk surveys embedded audio options including libpd, JUCE, and Chunity (ChucK in Unity), in particular focusing on Chunity as a cross-platform development environment for integrated audio and graphics. This system is further expanded by 3D-printed augmentations, which can be used to turn standard HIDs into highly personalized controllers at low cost. Examining a recent field deployment at a nonprofit in Uttarakhand as a case study, this talk highlights how this approach enables scalable and affordable instrument building with components that can be shared, modified, and reproduced anywhere. Slides: https://data.audio.dev/talks/ADCxIndia/2026//building-smartphone-instruments-from-commodity-hardware/slides.pdf --- Calvin McCormack is an MA student at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University, his research interests include accessible musical interfaces, auditory perception, and spatial audio. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-22 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Demystifying std::memory_order - Timur Doumler - ADC 2025 --- Atomic variables are an important tool for low-latency and real-time audio processing as they are essential to implementing any kind of...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Demystifying std::memory_order - Timur Doumler - ADC 2025 --- Atomic variables are an important tool for low-latency and real-time audio processing as they are essential to implementing any kind of lock-free algorithm or data structure. In C++, atomic variables are readily available in the Standard Library through std::atomic. However, in order to use std::atomic not only correctly, but also efficiently and performantly, it is crucial to pick the correct memory order for the atomic operation at hand depending on the requirements of the algorithm. This can be accomplished via the std::memory_order parameter that every atomic operation in C++ accepts. Yet memory order in C++ is notoriously hard to reason about and often misunderstood. In this talk, we give a brief overview over the C++ memory model, why it is needed, and how it maps to what happens in actual hardware. We explain the differences between relaxed, consume, acquire, release, and sequentially consistent memory order, and give practical guidelines for which to use when for working with atomic reads, writes, read-modify-write operations, and memory fences. --- Slides: https://data.audio.dev/talks/2025/demystifying-std-memory-order.pdf --- Timur Doumler Timur Doumler is the co-host of CppCast and an active member of the ISO C++ standard committee, where he is currently co-chair of SG21, the Contracts study group. Timur started his journey into C++ in computational astrophysics, where he was working on cosmological simulations. He then moved into the audio and music technology industry, where he has spent over a decade of his career, worked on projects such as NI Kontakt and the JUCE framework, and co-founded the music tech startup Cradle. In the past, Timur also worked for JetBrains, first as a developer on CLion's C++ parser and later as a Developer Advocate for C++ developer tools. Currently, Timur lives in Finland, where he organises the monthly C++ Helsinki meetup and works as an independent C++ consultant. Timur is passionate about clean code, good tools, low latency, and the evolution of the C++ language. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-21 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- From DAW to Game Engine - Unfiltered Creativity - Nikhil Dahake - ADCx India 2026 --- Previously, I worked purely as a sound designer, creating assets in a DAW and handling recording, editing, and...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- From DAW to Game Engine - Unfiltered Creativity - Nikhil Dahake - ADCx India 2026 --- Previously, I worked purely as a sound designer, creating assets in a DAW and handling recording, editing, and mixing. Later, I had the opportunity to work as a Game Audio Designer, where I quickly noticed that programmers often took a long time to integrate SFX and sometimes struggled to understand the intended audio direction. For example, when working on weapon sounds, my goal was to achieve more dynamic and realistic behavior. However, after discussions with the developer, it became clear that this approach seemed technically difficult or even impossible within the existing implementation. Similarly, for example, for enemy footsteps, I wanted the audio to be fully directional so the player could accurately perceive where the sound was coming from. To solve these issues, I took efforts to work through the problem myself. Using some mathematical concepts and a few lines of code, I was able to implement the desired behavior and ultimately crack the solution. Audio engineering itself is a very hard thing, which has a lot of technical terms such as ADSR Envelope , Sidechaining, etc. but I don’t know why we, as audio guys, are always worried about technical terms in programming or game engines. In my experience, it has been quite simple. And that’s what I want to share with you. It isn’t binary whether we understand programming or not, there’s a way to learn it in small phases. And that’s the practical knowledge I’d like to share with you - beginner (understanding integration), intermediate (sound events, mixing, etc.) and advanced (attend and find out!). If you understand technicalities and design, the audio in your game can be made much more powerful and high-quality. There are a lot of things I achieved in our game - Indus: Battle Royale - to push the quality of our game audio and I want to share some of these advanced techniques with you. With just a little bit of extra effort, you too can add a lot of dynamicness to your game audio and improve overall soundscape. Slides: https://data.audio.dev/talks/ADCxIndia/2026/daw-to-game-engine-unfiltered-creativity/slides.pdf --- Nikhil Dahake Nikhil is a Game Developer and Audio Engineer with experience in gameplay programming, performance optimization, and sound design, focused on creating smooth, fun, and immersive gaming experiences. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-19 14:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- ADC 2015 to 2035 - Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10 - Julian Storer - ADC 2025 --- The 10th anniversary of ADC is a great excuse for a look back at how our...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- ADC 2015 to 2035 - Looking Back at 10 Years of Audio Dev, and Peering Forward at the Next 10 - Julian Storer - ADC 2025 --- The 10th anniversary of ADC is a great excuse for a look back at how our industry has changed over the last decade. And thanks to the huge disruption that AI is having on the whole tech sector right now, 2025 is also a very relevant time to try to make some educated guesses about where it’s all heading. This is too big a topic for one person to tackle on their own. But after 25 years in the audio industry, I’m lucky to be connected with a lot of the key people - so my plan for this talk is to call on the movers, shakers, and big thinkers in the audio world, and find out what they think. And then, I’ll attempt to summarise and present all their opinions into a narrative, making it as useful (and entertaining) as possible, and will add my own twists. Obviously a lot of this talk will depend on the opinions that people share with me, but the sort of questions I want to ask them include: - Statistics: how much has audio tech economy grown? Will it continue? - What were the biggest changes in the last 10 years? What hasn’t changed? - How has coding changed? - What aspects of the future do most gurus agree or disagree on? - What range of optimism/pessimism are industry leaders feeling? - How is audio doing compared to our neighbouring tech sectors, e.g. video? - What are the important past and future trends in terms of hardware vs software? - What should someone new to the industry be learning or focusing on right now? - Are we heading for AI doom, or AI utopia? --- Slides: https://data.audio.dev/talks/2025/adc-2015-to-2035.pdf --- Julian Storer I'm the creator of JUCE, Tracktion, Cmajor and CHOC :) --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-17 12:00

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    https://audio.dev/ -- @audiodevcon​ --- Patterns of Practice: Live Coding and the Logic of South Asian Traditional Music - Abhinay Khoparzi - ADCx India 2026 --- While the global narrative of generative music often centers on Western pioneers, the Indian subcontinent...

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    https://audio.dev/ -- @audiodevcon​ --- Patterns of Practice: Live Coding and the Logic of South Asian Traditional Music - Abhinay Khoparzi - ADCx India 2026 --- While the global narrative of generative music often centers on Western pioneers, the Indian subcontinent possesses deep-rooted foundations in procedural art and indigenous musical theory. This keynote moves beyond standard industry frameworks to explore how traditional Indian musical structures can be bridged with modern computational logic. Through live-coding performance platforms and the history of their development, I will demonstrate how programming functions as a performance art that intentionally blurs the line between engineering and creative expression. The address will examine the process of "creatively decolonizing" technology by adapting Western-developed systems to better represent diverse cultural contexts and microtonal complexities. A central focus of this session is pushing back against the inherent technological biases found in standard audio software. We will discuss the technologist's vital role in reclaiming computational heritage and creating sustainable futures for non-Western musicality. Ultimately, this keynote serves as a call for the audio developer community to evolve into ""creative technologists"" who lead the way in building an inclusive and egalitarian global ecosystem. --- Slides: https://data.audio.dev/talks/ADCxIndia/2026/patterns%20of-practice-translating-south-asian-heritage-into-algorithmic-logic/slides.pdf --- Abhinay Khoparzi is a multidisciplinary creative technologist and instigator of Algorave India, maintaining a ""creative polyglot"" practice that merges cinematic direction, live-coded performance, and critical advocacy for a sovereign and open web. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-15 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Scripting Architecture for a DAW-like Plugin - How we Implemented Lua and JavaScript Scripting for Synthesizer V Studio - Kanru Hua - ADC 2025 --- Audio software at scale is often met with thousands of...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Scripting Architecture for a DAW-like Plugin - How we Implemented Lua and JavaScript Scripting for Synthesizer V Studio - Kanru Hua - ADC 2025 --- Audio software at scale is often met with thousands of feature requests across diverse user groups with varying workflows. This talk presents scripting as a solution to bridge the gap between limited development resources and a growing backlog. This talk will guide you through the architecture of Synthesizer V Studio, a vocal synth with DAW-like infrastructure and strong scripting capabilities. We will cover the manipulation of all types of objects (Track/Group/Note/Phoneme) in the project, seamless undo/redo integration, designing an object-oriented interface that supports both Lua and JavaScript and the ability to allow users to create custom UIs within clearly defined boundaries. Key challenges include decoupling the script bindings from the core codebase, ensuring memory safety when accessing native objects from a script environment, and the handling of asynchronous callbacks from the native environment. --- Slides: https://data.audio.dev/talks/2025/scripting-architecture-for-a-daw-like-plugin.pdf --- Kanru Hua Kanru Hua is the founder of Dreamtonics, the pioneering startup behind Synthesizer V, established in 2019. Under his leadership, the company has emerged as a global leader in vocal synthesis and voice conversion, developing breakthrough tools like Vocoflex. A self‐taught programmer and researcher, Kanru bridged speech signal processing with state‐of‐the‐art generative models, delivering a versatile arsenal of vocal generation tools for composers and musicians. In recognition of his impact, he was named on Forbes JAPAN 30 Under 30 in 2022. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-14 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- The Agentic Symphony - Multi-Agent Collaboration for Emergent Musical Composition - Meera Sundar - ADCx India 2026 --- Four autonomous agents walk into a recording studio. No human conductor, no...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- The Agentic Symphony - Multi-Agent Collaboration for Emergent Musical Composition - Meera Sundar - ADCx India 2026 --- Four autonomous agents walk into a recording studio. No human conductor, no predetermined score. Just simple rules and competing objectives. What emerges is music with dramatic arcs, thematic development, and surprising modulations that no agent individually planned. This is the Agentic Symphony. This talk presents a multi-agent system where specialized agents for harmony, melody, rhythm, and texture work together to create compositions that exhibit emergent behaviors: unexpected modulations, call-and-response patterns, and dramatic arcs that no single agent explicitly planned. Each agent operates independently with straightforward objectives. The harmonic agent generates chord progressions using weighted Markov chains of common patterns (I-IV-V, ii-V-I). The melodic agent creates and develops motifs over those harmonies, using chord tones and passing notes strategically. The rhythmic agent controls tempo and rhythmic patterns, while the textural agent manages dynamics and voice density to create intensity arcs. Through a shared musical state object, agents ""listen"" to each other's outputs and adapt their decisions accordingly. The implementation uses Python with the `mido` library for MIDI generation and FluidSynth for audio synthesis. Agents progress from pure rule-based decision making to LLM-enhanced musical reasoning, demonstrating how large language models can inform creative choices within constrained musical contexts. Live demonstrations will show the system's evolution: from individual agents playing mechanical sequences, to emergent collaboration producing music with genuine dramatic structure. This project addresses fundamental questions in multi-agent design: How should agents communicate through shared state? What happens when competing objectives create productive tension? How does memory enable coherence over time? Music provides an ideal testbed-collaboration quality is immediately audible, offering intuitive feedback on agent behavior. The insights translate directly to multi-agent systems in robotics, distributed computing, and collaborative AI across domains. Slides: https://data.audio.dev/talks/ADCxIndia/2026/multi-agent-collaboration-for-emergent-musical-composition/slides.pdf --- Meera Sundar Meera is a software engineer, musician and newly minted audio engineer --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-12 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Overview of Granular Synthesis - Avrosh Kumar - ADC 2025 --- For most, granular synthesis is a mysterious yet versatile technique. While some may find it fathomable, it remains an inexhaustible tool...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Overview of Granular Synthesis - Avrosh Kumar - ADC 2025 --- For most, granular synthesis is a mysterious yet versatile technique. While some may find it fathomable, it remains an inexhaustible tool that yields complex timbres, textures and rhythms. Although it has been around for decades, people have found new ways to use it doing real-time effects and sound design. This talk will review its history, delve into intricate details of its implementations and applications in simple pitch-shifting and time-stretching algorithms. The talk will serve as a survey of topics related to granular synthesis and, hopefully, provide a comprehensive resource on the topic for people trying to use or build granular tools. --- Avrosh Kumar Avrosh is a Research Engineer and a fledgling audio plugin developer based in New York, currently working at Pindrop. He has over eight years of experience in speech processing, deepfake detection and voice-biometrics with focus on analyzing challenging, noise-addled real world voice interactions. He earned his Master's in Music Technology from Georgia Tech in 2017, building on a strong foundation in digital signal processing and machine learning. His current interests include sound synthesis techniques and electronic music history. Outside of work, he enjoys playing cricket on Sundays and making pizzas in his wood fired oven. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-10 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Linux as the Conductor - Driving Pre-Compiled Audio DSP Kernels on C7x for Real-Time Processing - Vishnu Pratap Singh - ADCx India 2026 --- This talk is about how Linux can efficiently offload...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Linux as the Conductor - Driving Pre-Compiled Audio DSP Kernels on C7x for Real-Time Processing - Vishnu Pratap Singh - ADCx India 2026 --- This talk is about how Linux can efficiently offload real-time audio processing to TI’s C7x DSP cores without rewriting DSP algorithms. The C7x runs pre-compiled audio DSP kernels, while Linux acts as the controller—streaming audio buffers, triggering DSP execution, and retrieving processed data through RPMsg and shared memory. Using TI Sitara SoC , we talk about two example workflows: audio frame processing offload and 2D-FFT acceleration. Attendees will learn the buffer-exchange model, IPC setup, latency considerations, and deployment steps needed to enable reliable heterogeneous compute where ARM orchestrates and DSP executes. Slides: https://data.audio.dev/talks/ADCxIndia/2026/driving-pre-compiled-audio-dsp-kernels-on-c7x-for-real-time-processing/slides.pdf --- Vishnu Pratap Singh Agile Engineering leader at Texas Instruments driving AI-powered pro-audio and embedded Linux innovation on next-gen SoCs --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-08 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Low Latency Android Audio with improved CPU Performance - Phil Burk - ADC 2025 --- An update on progress in reducing latency using AAudio MMAP and Oboe. We will benchmark CPU performance and measure...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Low Latency Android Audio with improved CPU Performance - Phil Burk - ADC 2025 --- An update on progress in reducing latency using AAudio MMAP and Oboe. We will benchmark CPU performance and measure latency using OboeTester. We will also explore the Android Energy Aware CPU scheduler and dynamic frequency scaling on Android and discuss some issues, which include slow scaling and core migration. We will also demonstrate some new techniques you can use to improve performance and reduce glitches, including ADPF and workload reporting. We will also discuss strategies for reducing glitches in full duplex audio streams. Slides: http://data.audio.dev/talks/2025/real-time-audio-on-android.pptx --- Phil Burk Phil Burk is a software developer and designer who specializes in interactive and experimental music systems. In the early 1980’s, Phil began developing HMSL, the Hierarchical Music Specification Language. Phil then worked at 3DO developing the first DSP based sound synthesis system for a video game console. Phil co-founded the PortAudio project with Ross Bencina in 1997. Other projects include JSyn, a music synthesis API for Java, JavaSonics ListenUp for recording and uploading voice in a web page, and TransJam, a client/server system for multi-player interaction on the web, eg. the WebDrum.  Phil Burk led the Mobileer team in the development of a polyphonic MIDI ringtone synthesizer used in the Treo 600 and other devices. Phil has also been contributing for many years to the new MIDI 2.0 standards. At Google he developed AAudio, Oboe and the MIDI API for Android. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-07 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Developing for Avid’s Audio Ecosystem - Rob Majors - ADCx India 2026 --- Discover how to build, test, and deliver audio products for Avid’s professional ecosystem. In this session, you’ll get a...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- Developing for Avid’s Audio Ecosystem - Rob Majors - ADCx India 2026 --- Discover how to build, test, and deliver audio products for Avid’s professional ecosystem. In this session, you’ll get a practical guide to the AAX plugin format, see how to automate workflows in Pro Tools using the Scripting SDK, and learn the steps to get your products into the hands of users. You will also learn how GlobalLogic is partnering with Avid to build an engineering team in India to develop, test & maintain the Pro Tools product. Slides: https://data.audio.dev/talks/ADCxIndia/2026/developing-for-avids-audio-ecosystem/slides.pdf --- Rob Majors is a software engineer on the Pro Tools team at Avid, specializing in the AAX plugin platform and developer integrations. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-05 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Japan - 1st - 3rd June ADC Bristol ​- 9th - 11th November​ --- Music Design and Systems - Achieving Inaudibly Complex Systems in Video Games - Liam Peacock - ADC 2025 --- This talk presents a data-driven case study of Marvel’s...

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    https://audio.dev/ -- @audiodevcon​ ADC Japan - 1st - 3rd June ADC Bristol ​- 9th - 11th November​ --- Music Design and Systems - Achieving Inaudibly Complex Systems in Video Games - Liam Peacock - ADC 2025 --- This talk presents a data-driven case study of Marvel’s Spider-Man, forming part of my broader PhD investigation into the technical and musical systems that contribute to immersion in video game audio systems. Using original gameplay capture and a custom analytical framework, I evaluated how musical transitions are triggered during combat sequences. That method includes multiple variables: audio food grouped, functional aspects of audio, drivers of immersion, and emotional intensity. This an analysis provided a visual method of assessing how interactive music systems perform in real-time and how effectively they contribute to a player’s sense of immersion. The analysis reveals a critical implementation issue: transitions and the musical cues associated with them are not designed to consider all musicality aspects on either side of the transition. This disregards the musical context and disrupts musical cohesion but also immersion as these repeated transition cues present an opportunity for obvious repetition at a minimum and clear musical incongruence. While subtle this disruption can weaken immersion and players achievement of flow state. These findings suggest a need for deeper collaboration between composer and technical audio teams, particularly when composers are subcontracted and removed to varying degrees from the implementation decisions and design overview. By combining musicological analysis, system design critique, practice-led research (in the form of a prototype), and practical recommendations, the talk argues for more musically informed middleware strategies – such as aligning transitions with two-bar phrasing – to preserve both musicality and immersion. This session will appeal to audio programmers, technical sound designers and composers seeking to improve the cohesion between composition and implementation in game audio systems. --- Liam Peacock I am a first year PhD Creative Music Practice student at the University of Edinburgh supervised by Drs Martin Parker, Jules Rawlinson, and James cook, focusing on game audio implementation strategies, Music’s role in player immersion, and game audio pedagogy. I am also a Deputy Course Leader with teaching duties in the field of Music and Sound Production. My specialisms are Game Sound and Music and audio postproduction. I hold a BA Music, PGCE, MFA Video Game and Media Composition. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-03 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- From DAW Users to Audio Developers - Teaching JUCE to Creative Minds - Milap Rane - ADCx India 2026 --- Many music production students approach mathematics and programming with hesitation, often...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November​ --- From DAW Users to Audio Developers - Teaching JUCE to Creative Minds - Milap Rane - ADCx India 2026 --- Many music production students approach mathematics and programming with hesitation, often seeing them as abstract, intimidating, or disconnected from creativity. Yet effective music production already depends on structured, stepwise problem-solving—an inherently algorithmic way of thinking. This talk explores how a Polya-inspired problem-solving framework can be adapted to retrain music production students to think algorithmically. By guiding students to understand a problem, break it into smaller steps, test solutions incrementally, and reflect on outcomes, programming becomes a process of structured experimentation rather than mathematical threat. This approach can help more students access the beauty of building their own plug-ins and workflows that can help them create their own creative identities. Drawing from my own classroom experience teaching C++ and audio software engineering to B.Sc. Sound Engineering students at the Undergraduate level in an Indian University, where most of the students come from a non-Science background, and where mathematics can in some cases even trigger past trauma. How in such cases, can Audio and Music Technology and Software Development be taught and made more accessible is at the crux of this talk. I discuss strategies for reducing fear around mathematics, reframing coding as problem-solving, and cultivating computational confidence in creative learners. The goal is not just to teach syntax, but to reshape thinking—helping students move from passive tool users to engaged builders who approach software engineering with curiosity rather than anxiety. Slides: https://data.audio.dev/talks/ADCxIndia/2026/from-daw-users-to-audio-developers-teaching-cpp-juce-to-creative-minds/slides.pdf --- Milap Rane Musician. Music Technologist. Educator --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-03 10:12

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    https://audio.dev/adc-japan-26/ We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan. The Audio Developer Conference will have...

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    https://audio.dev/adc-japan-26/ We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan. The Audio Developer Conference will have two main conference events in 2026, ADC Japan 1-3 June 2026 in Akihabara, Tokyo, and ADC26 Bristol UK 9-11 November 2026. 記念すべき第1回 Audio Developer Conference (ADC) in Japan へようこそ!皆さまのご参加とご登壇を心よりお待ちしています。2026年6月1日〜3日、東京・秋葉原UDXにて対面形式で開催します。 Audio Developer Conference は2026年に2つの大きなイベントを開催します。ADC Japan(2026年6月1日〜3日、東京・秋葉原)と ADC26 Bristol UK(2026年11月9日〜11日、英国ブリストル)で、世界中のオーディオプログラマーとつながりましょう ADC Japan is a full 3-day conference The first day of ADC Japan (1 June) will include workshops and a hackathon open to all conference attendees. The second and third days (2-3 June) will include conference talks presented on three stages in both English and Japanese and a sponsor exhibit hall. Live translation will be provided in English and Japanese for all talks. ADC Japan workshop and hackathon participation will require registration as spots are limited and will be on a first-come, first served basis. ADC Japan は3日間にわたって開催されます ADC Japan 初日(6月1日)は、参加者全員がご参加いただけるワークショップとハッカソンを開催します。2日目・3日目(6月2日〜3日)は、3つの会場で英語・日本語両方の講演が行われ、協賛企業の展示ブースも設けられます。すべての講演に英語・日本語の同時通訳をご用意していますので、言語の壁を気にせずお楽しみください ワークショップとハッカソンへの参加には事前登録が必要です。定員に限りがありますので、先着順となります。お早めにお申し込みください For the full schedule, visit: https://audio.dev/adc-japan-26/schedule/ #audiodev #audio #programming #sound #soundtech #dsp #digitalsignalprocessing #audioproduction #plugins #juce #audioprogramming #audiosoftware #adc
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-02 15:13

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    https://audio.dev/adc-japan-26/ We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan. The Audio Developer Conference will have...

    ▶ Watch on YouTube Opens in a new tab
    https://audio.dev/adc-japan-26/ We are delighted to invite you to attend and contribute to the 1st annual Audio Developer Conference (ADC) in Japan. The in-person conference will take place 1-3 June 2026 at UDX Akihabara, Tokyo, Japan. The Audio Developer Conference will have two main conference events in 2026, ADC Japan 1-3 June 2026 in Akihabara, Tokyo, and ADC26 Bristol UK 9-11 November 2026. 記念すべき第1回 Audio Developer Conference (ADC) in Japan へようこそ!皆さまのご参加とご登壇を心よりお待ちしています。2026年6月1日〜3日、東京・秋葉原UDXにて対面形式で開催します。 Audio Developer Conference は2026年に2つの大きなイベントを開催します。ADC Japan(2026年6月1日〜3日、東京・秋葉原)と ADC26 Bristol UK(2026年11月9日〜11日、英国ブリストル)で、世界中のオーディオプログラマーとつながりましょう ADC Japan is a full 3-day conference The first day of ADC Japan (1 June) will include workshops and a hackathon open to all conference attendees. The second and third days (2-3 June) will include conference talks presented on three stages in both English and Japanese and a sponsor exhibit hall. Live translation will be provided in English and Japanese for all talks. ADC Japan workshop and hackathon participation will require registration as spots are limited and will be on a first-come, first served basis. ADC Japan は3日間にわたって開催されます ADC Japan 初日(6月1日)は、参加者全員がご参加いただけるワークショップとハッカソンを開催します。2日目・3日目(6月2日〜3日)は、3つの会場で英語・日本語両方の講演が行われ、協賛企業の展示ブースも設けられます。すべての講演に英語・日本語の同時通訳をご用意していますので、言語の壁を気にせずお楽しみください ワークショップとハッカソンへの参加には事前登録が必要です。定員に限りがありますので、先着順となります。お早めにお申し込みください For the full schedule, visit: https://audio.dev/adc-japan-26/schedule/ #audiodev #audio #programming #sound #soundtech #dsp #digitalsignalprocessing #audioproduction #plugins #juce #audioprogramming #audiosoftware #adc
  • JUCE youtube.com audio-and-video channel video youtube 2026-06-01 12:00

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Beyond the DAW - Designing a Procedural Sequencer Powered by Music-Theory - Romy Dugue & Cecill Etheredge - ADC 2025 --- Most music composition tools originate from either traditional sequencing DAWs...

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    https://audio.dev/ -- @audiodevcon​ ADC Bristol ​- 9th - 11th November --- Beyond the DAW - Designing a Procedural Sequencer Powered by Music-Theory - Romy Dugue & Cecill Etheredge - ADC 2025 --- Most music composition tools originate from either traditional sequencing DAWs or purely procedural programming environments. While many have evolved into hybrid DAWs that incorporate elements of both approaches, they remain largely defined by their origins - addressing innovation through UI enhancements rather than rethinking core architecture. This talk explores a DAW reimagined, merging clip-based sequencing with procedural programming principles and a graph-based framework. Our approach treats music theory not as an absolute truth, but as a set of human-created toolboxes - for jazz harmony, classical composition, microtonal musics, and more - that musicians can apply creatively and procedurally while maintaining full non-destructive control within a linear timeline. This system lets musicians navigate by ear through theoretical possibilities — trying different tools, keeping what fits, and discarding the rest. Procedural generation becomes an optional co-pilot rather than a gatekeeper, helping musicians leverage complex theoretical concepts without formal training or simply step around them altogether. The main focus will be on combining the immediacy of traditional sequencing with the flexibility of procedural systems, where theory can shape compositions - rather than merely sketching them out. We'll examine how to architect the sequencer as a directed graph of conventional DAW elements such as tracks and clips, and combine this with composable, non-destructive operations. It will be explained how such graph-based architectures enable complex node interdependencies that formally represent and manipulate various aspects of music theory. --- Slides: https://data.audio.dev/talks/2025/beyond-the-daw.pdf --- Romy Dugue I'm a JUCE developer who builds audio plugins for clients worldwide—everything from wild effects to expressive synths. When I'm not coding or out at concerts, you'll find me making music, from stoner rock to techno. I believe the best music technology doesn't get in your way or steal the fun parts of making music; instead, it becomes part of your creative flow. That's what drives my work: building tools that understand the joy of creation and amplify it rather than complicate it. Cecill Etheredge In daily life, Cecill serves as the Technical Director of KoalaDSP, a European startup focused on whitelabel DSP, middleware and audio plugin development for major industry players. In the remaining hours, Cecill channels his engineering skills and artistic flair into tackling challenging and complex problems, driven by a classic hacker ethos and curiosity. With a lifelong passion for technology and music, and over 20 years of experience in areas involving hardware, games, graphics, audio & algorithms, Cecill is still on a never-ending journey to learn, to create impactful innovations, and to share the lessons learned with others. --- ADC is an annual event celebrating all audio development technologies, from music applications and game audio to audio processing and embedded systems. ADC’s mission is to help attendees acquire and develop new audio development skills, and build a network that will support their audio developer career. Annual ADC Conference - https://audio.dev/ https://www.linkedin.com/company/audiodevcon https://twitter.com/audiodevcon https://facebook.com/audiodevcon https://instagram.com/audiodevcon https://www.reddit.com/r/audiodevcon/ https://mastodon.social/@audiodevcon --- Streamed & Edited by Digital Medium Ltd: https://online.digital-medium.co.uk --- Organized and produced by JUCE: https://juce.com/ --- Special thanks to the ADC25 Team: Sophie Carus Derek Heimlich Andrew Kirk Bobby Lombardi Tom Poole Ralph Richbourg Jim Roper Jonathan Roper Prashant Mishra #adc #audiodev #dsp #audio #conferenceaudio #audioprocessing #audioproduction #audioprogramming #sound #music #musictech #soundtech #audiotech #audiotechnology
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