FREE COURSE 👉 https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_meleehitbox Attacks aren’t the sword art — they’re brief collision shapes timed to the animation. Slightly larger hitboxes and forgiving hurtboxes keep combat snappy and fun; overly exact collisions feel stiff. Continue learning at @Zenva

FREE COURSE 👉 https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_campaign=youtube_shorts&utm_medium=youtube&utm_content=youtube_2026_short_meleehitbox Attacks aren’t the sword art — they’re brief collision shapes timed to the animation. Slightly larger hitboxes and forgiving hurtboxes keep combat snappy and fun; overly exact collisions feel stiff. Continue learning at @Zenva